A Look at Why Warcraft Faces Such a Bright Future in 2011 and Beyond
World of Warcraft is a landmark game and has been a sensation
in its first year of release. As it proceeds through its second
year, it is likely to continue its success and see its fan base
become even greater. The game world of Azeroth is also set to
grow, as a new game expansion is coming to enhance the World of
Warcraft experience.
World of Warcraft’s challenge in 2008 will involve maintaining
its success. When the game first came out, it wasn’t clear how
it would perform. Blizzard Entertainment were confident in the
game and had great hopes for it, but the gaming world was
uncertain, wondering how well the traditional Warcraft elements
would fit with an interactive online world. It actually worked
brilliantly, and so the game took off.
Now the question is whether this is sustainable. It is extremely
likely. By this point, it is clear that World of Warcraft is not
simply a passing craze but rather a title with serious,
long-lasting appeal. The game saw huge international growth in
2005 and now in 2008 has reached 10.0 million subscribers
worldwide. The game has built up major momentum and it does not
feel like it has peaked. Its sales are in great health, and more
and more people are becoming interested in it.
World of Warcraft should see its subscriber base grow even
further. It is impossible to predict the future, but it is
plausible that it could reach a figure of 15 to 20 million
subscribers in the course of the 2008. It is important to
consider that a number of countries received the game later than
America, so there is much potential for growth, as in global
terms it is a relatively new game. It was released in November
2005 in Hong Kong, Macau and Taiwan.
The most crucial development for World of Warcraft was in
January 2007 with the expansion, The Burning Crusade. This title
incorporate elements from a previous game, Warcraft 3, by
including the former villains, the Burning Legion. It added a
new playable race to both the Alliance and the Horde, with the
race of Blood Elves confirmed as joining the Horde. It also set
to raise the game’s level cap to 70 and opened up the area of
the Outlands. The new content and features have been very
promising.
It is interesting to consider how the World of Warcraft
expansion has been received.
It has satisfy people, as it offers growth and variety to the
whole experience.
It has been fascinating to see the new race joining the
Alliance, and it is intriguing and different for the Horde to
have their own “pretty” race in the form of the Blood Elves. In
general, the expansion has been a good thing and will give the
game more depth. It should make the game more appealing to
players.
World of Warcraft will also see its influence grow in 2008. Its
success has inspired the game industry to develop similar titles
and explore where the role-playing genre can go. There are games
in development that intend to follow Warcraft’s lead. The title
“Warhammer Online” is one such example. This massively
multi-player online role-playing game aims to refine its genre
even further, by making the game play more competitive and
ruthless. It will be interesting to see how it performs.
World of Warcraft has a lot to look forward to in its forth year
and beyond. The subscriber base for the game should grow, as it
is now a genuine mainstream success. The expansion has been the
most significant update to the game yet. It is clear that World
of Warcraft will continue to prosper and will be around for a
long time to come.
About the Author of this article:
Hunter Crowell is a researcher, marketer, and an avid online gamer, including World of Warcraft and also the creator of the Buy World of Warcraft Gold Price List Guide, a web site setup to help World of Warcraft players find the cheapest place to buy their gold. http://www.world-of-warcraft-gold.com
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