|
Shadow of the Necropolis
Floating above the Plaguelands, the necropolis known as Naxxramas
serves as the seat of one of the Lich King's most powerful officers,
the dreaded lich Kel'Thuzad. Horrors of the past and new terrors yet
to be unleashed are gathering inside the necropolis as the Lich
King's servants prepare their assault. The Scourge marches again...Naxxramas
is the new 40-man raid dungeon that will present even the most
experienced and powerful players with an epic challenge.
General
- The cost to unlearn talents will now decay
over time. This cost will be reduced by a rate of 5 gold per
month to a minimum of 10 gold.
- After a disconnect from the server, it is now
possible to log back in immediately, instead of receiving the
message, "A character with that name already exists."
- Chain targeted spells and abilities (e.g.
Multi-shot, Cleave, Chain Lightning) will no longer hit
stealthed or invisible units unless visible to the caster.
- Fear: The calculations to determine if Fear
effects should break due to receiving damage have been changed.
The old calculation used the base damage of the ability. The new
calculation uses the final amount of damage dealt, after all
modifiers. In addition, the chance for a damage over time spell
to break Fear is now significantly lower. Note that Fear
continues to be roughly three times as likely to break on player
targets as on non-player targets. In addition, Intimidating
Shout now follows that player versus non-player distinction,
while previously it did not.
- Periodic Healing: Spells which do periodic
healing will now have their strength determined at the moment
they are cast. Changing the amount of bonus healing you have
during the duration of the periodic spell will have no impact on
how much it heals for.
- Reflection: Effects which cause reflection
will no longer reflect triggered effects separately from their
base effects (eg. Impact, Improved Shadow Bolt, Aftermath, etc.)
- Optimization code known as "M2Faster" is now
enabled by default. M2Faster can improve performance in crowded
scenes when "Vertex Animation Shaders" is turned on.
Battlegrounds
Alterac Valley
- Most of the NPC guard units have been
removed.
- Players now drop more quest items.
- Creatures that remain in Alterac Valley have
had their hit points reduced.
- The buff that is periodically cast by each
faction's Captain has been changed to a flat 20% hit point buff.
- Upgrading troops through armor scrap turn-ins
will also now result in your team's General enabling a periodic
buff to your melee and spell damage.
- This buff scales from 10% at the Seasoned
unit level, 20% at the Veteran unit level, and 30% at the
Champion unit level.
Druids
- Innervate: This spell is now a base ability
for all Druids, trainable at level 40. Any Druid who formerly
had the Innervate talent now has the Swiftmend talent instead.
- Nature's Grace: You will no longer consume
this effect when casting a spell which was made instant by
Nature's Swiftness.
- Swiftmend: This new talent has been added to
the Druid Restoration tree, replacing Innervate as the 31 point
ultimate talent. It consumes a Rejuvenation or Regrowth aura to
produce an instant heal.
- Enrage: Tooltip edited to clarify
functionality.
Hunters
- Counterattack (Survival Talent) - All ranks
of this talent will now share the same cooldown.
- Scorpid Poison: Duration slightly lengthened.
- Changed the way hunter pet family armor
bonuses and penalties are applied to allow the exact value from
the Natural Armor talent to be applied correctly. This may
result in a very slight loss of armor to some pets (less than a
third of a percent).
- Improved Scorpid Sting: The aura from this
Sting will now be removed (as intended) when a different Sting
aura is placed on the victim.
Mages
- Due to significant talent changes, mages will
have all talent points refunded and can be respent. Training
costs for all talent spell replacements have been significantly
reduced.
- Arcane Explosion is now instant cast and will
no longer remove the Presence of Mind effect when used.
- Evocation - Is now available to all mages
(via trainer), starting at level 20.
- Conjure Food now has a new rank (Rank 7)
available in Stratholme.
- Frost Ward now has a new rank (Rank 5)
available as item loot in dungeons.
- Mana Shield - Damage taken will now be
absorbed by other absorb spells (e.g. Ice Barrier, Power Word:
Shield) before being absorbed by Mana Shield.
- Dampen Magic - Damage and healing reduction
increased on ranks 3 through 5.
- Amplify Magic - Damage and healing bonus
increased on ranks 2 through 4.
- Counterspell - Fixed a bug that made
Counterspell unresistable.
- Winter's Chill - Changed to increase crit
chance by 1% per stack, but stacks up to 10 times.
- Improved Scorch - Duration of Fire
Vulnerability increased to 30 seconds.
- Blast Wave: The bonus this spell receives
from effects that increase spell damage has been increased.
- Cold Snap: This talent will now always clear
the cooldown for Frost Ward, even if the cooldown was triggered
by casting Fire Ward.
- Cone of Cold: The bonus this spell receives
from effects that increase spell damage has been increased.
- Fire Ward: The amount of damage absorbed by
this ward was increased substantially on all ranks.
- Frost Ward: The amount of damage absorbed by
this ward was increased substantially on all ranks.
- Arcane Power: This ability will no longer
stack with Power Infusion. If you gain both at the same time,
Arcane Power will take precedence.
- Added a new level 60 quest available from
Archmage Xylem in Azshara for mages.
- Fire Ruby now has a sell value and can be
disenchanted.
Paladins
- Benediction: This talent will no longer
incorrectly provide a double discount to Seal of Justice.
- Blessing of Light: It is no longer possible
for a target to appear to have multiple ranks of Blessing of
Light. These multiple auras had no beneficial effect, merely
causing confusion. Problems with targeting the spell when the
caster has Blessing of Light effect on them have also been
fixed.
- Divine Favor: It is no longer possible to
cast this immediately after a healing spell and "retroactively"
make it a critical hit.
- Illumination: When several critical effect
healing spells are cast very quickly, you will now receive the
correct mana refund for each one.
- Judgement of Command: Now consumes a charge
of the Zandalarian Hero Charm. In addition, when this spell is
resisted it will no longer erroneously still do damage.
- Judgement of Righteousness: Now consumes a
charge of the Zandalarian Hero Charm.
- Seal of Command: Clarified tooltip.
- Vengeance: Seal of Command critical hits can
now trigger this ability.
- Vindication: This effect will no longer be
absorbed by Grounding Totem.
Priests
- Lightwell - Casting time reduced. Lightwell
object increased in size to make it easier to click; relative
click radius decreased slightly.
- Mind Control: If you cast Power Word: Shield
while Mind Controlling a target, the Recently Shielded aura will
now appear on the correct target instead of yourself.
- Shadowguard: This Troll Priest racial spell
now works with Vampiric Embrace, Blackout, and Shadow Weaving.
In addition, the damage from Shadowguard will now consume
charges of the Zandalarian Hero Charm's Unstable Power aura.
- Spirit of Redemption: This spell has a number
of fixes: Priests prematurely leaving battlegrounds with this
aura on will now receive the Deserter debuff (as intended);
Priests in Spirit of Redemption form at the completion of a
battleground will have the aura removed without dying; It will
now work correctly with the Darkmoon Card Twisting Nether item,
resurrecting you after Spirit of Redemption has run its course;
If you should die underwater the Spirit of Redemption will no
longer have a breath bar appear; the Warlock Drain Soul spell
will terminate producing 1 shard when the Priest switches to
Spirit of Redemption form; You will no longer have to wait 30
seconds for graveyard resurrection upon your first death while
using Spirit of Redemption.
- Vampiric Embrace: This ability will no longer
heal for damage caused when the target had no life remaining.
Rogues
- Detect Traps is now a passive skill.
- Pick Pocket: This ability will no longer
trigger effects on your target.
- Slice and Dice: This ability will no longer
play its sound effect twice.
- Vanish: Cancelling your Stealth aura while
Vanish is running will now cause Vanish to be canceled as well.
Warlocks
- Shadow Ward now has a new rank (Rank 5)
available as item loot in dungeons. The amount of damage
absorbed by this ward was increased substantially on all ranks.
- Curse of Agony: The damage from this spell
will now continue even if the caster dies or leaves the area.
- Emberstorm: This talent will now correctly
increase the damage the Warlock takes from Hellfire.
- Hellfire: Aftermath can now be triggered by
this spell.
- Improved Shadowbolt: Periodic damage spells
and non-damaging spells will no longer consume charges of Shadow
Vulnerability.
- Shadowburn: If you cast Drain Soul while this
aura is on the victim, you will no longer receive two soul
shards upon the victim's death.
- Soul Link: If your pet is banished, it will
now break the Soul Link. In addition, Soul Link's tooltip has
been clarified to indicate it only works with your imp,
voidwalker, succubus, or felhunter.
Shaman
Due to significant talent changes, Shaman will
have all talent points refunded and can be respent. Training costs
for all talent spell replacements have been significantly reduced.
- Searing Totem - Mana cost reduced.
- Disease Cleansing Totem - Duration increased.
- Fire Resistance Totem - Duration increased.
- Flametongue Totem - Duration increased.
- Frost Resistance Totem - Duration increased.
- Grace of Air Totem - Duration of ranks 1 and
2 increased.
- Nature Resistance Totem - Duration increased.
- Poison Cleansing Totem - Duration increased.
- Stoneskin Totem - Duration increased.
- Strength of Earth Totem - Duration of ranks 1
through 4 increased.
- Tremor Totem - Duration increased.
- Windfury Totem - Duration increased.
- Windwall Totem - Duration increased.
- Mana Spring Totem - Mana cost reduced.
- Healing Stream Totem - Mana cost reduced.
- Two-Handed Axes/Maces (Enhancement Talent) -
Skill levels gained with these two weapons will now be retained
if you decide to unspend this talent point and return to it
later.
- Flame Shock - Damage over time portion of all
ranks slightly increased. Mana cost of ranks 3 through 5
decreased. In addition, a new rank is available (Rank 6) from
Upper Blackrock Spire.
- Improved Reincarnation (Restoration Talent) -
Fixed a bug where rank 1 of this talent was not decreasing the
cooldown properly.
- Rockbiter, Frostbrand, Flametongue and
Windfury Weapon mana costs reduced.
- Elemental Fury: Tooltip now indicates it
increases the critical damage for Searing Totem, Magma Totem,
and Fire Nova Totem.
- Fire Nova Totem: This totem now receives
increased damage from effects that increase the Shaman's spell
damage.
- Grounding Totem: This totem will no longer
reflect the Mage talent Combustion back onto the Mage.
- Healing Wave Totem: This totem now receives
increased damage from effects that increase the Shaman's
healing.
- Lightning Bolt: Mana cost reduced
approximately 17%.
- Magma Totem: This totem now receives
increased damage from effects that increase the Shaman's spell
damage.
- Searing Totem: This totem now receives
increased damage from effects that increase the Shaman's spell
damage.
Warriors
- Improved Revenge - Chance to stun at each
rank changed to 15/30/45%.
- Bloodrage - Fixed a bug that caused Bloodrage
to cost twice the intended health
- Sweeping Strikes: This spell has a number of
fixes: When used in conjunction with Execute and the second
victim is below 20% health, they will be hit with the full
Execute amount. If the second victim is not below 20% health,
they will be hit with normal melee swing damage; If the ability
you are using does not deal damage, it will not use a charge of
Sweeping Strikes; The extra attack it generates when used with
Whirlwind now has the correct damage range; The additional
attacks generated by this ability will now properly take into
account the armor of the second target.
- Whirlwind - When this ability is used with
Sweeping Strikes, it will burn only one charge of Sweeping
Strikes and will generate only one additional attack.
- Retaliation - This ability will now function
correctly at full melee range.
- Intimidating Shout - The cowering in fear
effect will no longer be applied when the target resists this
shout.
- Shield Slam: This ability now costs 20 rage
to use and the damage it does is modified by attack power
(normalized to 2.2 speed). However, the base damage has been
reduced. It generates more threat per rage and more damage per
rage than it did previously.
- Flurry - The tooltip for this talent has been
adjusted to indicate it only works on normal melee swings. And
ranks 1 through 4 of this talent will now activate correctly
again. Your haste will now last only the intended next 3 swings.
Items
Key rings have been added to the game.
- Level 1-39 = 4 slots
- Level 40-49 = 8 slots
- Level 50-60 = 12 slots
Stack sizes have been updated:
Stacks of 20
- Leather (Light, Medium, etc.)
- Cured Hides (Light, Medium, etc.)
- Shards (Small Brilliant, etc.)
- Enchanting Dusts (Strange, Illusion, etc.)
- Flash Powder
- Rogue Poisons (Instant, Crippling, etc.)
- Rogue Poison Reagents (Essence of Pain,
Deathweed, etc.)
Stacks of 10
- Hides (Light, Medium, etc.)
- We have re-evaluated the mechanics of
consumable items in the game and concluded that these should
work in a more intuitive manner. As such, most items that can
not be equipped with right click abilities have been streamlined
into one of three categories. Using an item of a particular
category will trigger a shared cooldown among all other items in
the same category. The categories break down as follows with
category cooldowns as listed.
- Potions 2 minutes: This includes items such
as Health Potion, Mana Potion, Invisibility Potion and Mighty
Rage Potion.
- Aggressive 1 minute: This includes items such
as explosives, Really Sticky Glue and Discombobulator Ray.
- Non-Aggresive 2 minutes: This includes items
such as Healthstone, Night Dragon's Breath, Whipper Root Tuber
and Target Dummy.
- Many items that can be equipped have had
their cooldown category removed and will be controlled
exclusively by the item's self cooldown. For example, the
Gnomish Mind Control Cap should no longer trigger the cooldown
of the Talisman of Arathor.
- We have re-evauluated the class specific
quest rewards for both Zul'Gurub and Ahn'Qiraj Ruins. To bring
them more in line with the effort required to attain them we
have upgraded the superior items to epic quality.
- All food/drink can be eaten while silenced.
Previously some food/drink could not be consumed when under the
effect of a silence.
- The Gnomish Mind Control Cap may now only be
used on targets that are not in combat.
- An updated set of armor rewards have been
added to vendors for Honor ranks 7, 8, and 10.
- The armor rewards for Honor ranks 12 and 13
have been increased in level and stat point allocation.
Professions
- Four new nature resist cloth armor recipes
have been added to the merchants at Cenarion Hold for those with
high Cenarion Circle reputation.
- Three new nature resist leather armor recipes
have been added to the ghost leatherworker of Silithus for those
with high Cenarion Circle reputation.
- Three new nature resist plate recipes have
been added to the merchants at Cenarion Hold for those with high
Cenarion Circle reputation.
- The two-handed agility Enchanting recipe now
provides a green glow on those weapons.
- When a paladin is replaced by their Evil Twin
due to transporter malfunction, they can no longer revert to
their normal self using divine shield.
- Tranquil Mechanical Yetis are no longer
unique.
Quests
Light's Hope Chapel has been revamped and is now a
fully functional quest hub.
- A new mailbox has been added.
- The chapel is now flagged as an inn.
- A guard system is in place.
- New vendors have been added.
Dozens of new quests have been added to Light's
Hope.
New quests available in Zul'Gurub and Light's Hope
Chapel for head and leg resistance enchantments.
Several new tradeskill quests have been added to
assist players in obtaining frost resistance armor and items.
A new LEGENDARY item quest has been added! Casters
rejoice (and druids too)!
Raids and Dungeons
Zul'Gurub
- Class specific armor quests given by the
Zandalarian trolls of Yojamba Isle no longer require Bijous or
Coins for completion. Armor quests now only require a Primal
Hakkari piece and appropriate faction with Zandalar.
- Class specific enchantments given by Zanza
the Restless no longer require Arcanum (Librams) from Dire Maul.
The requirements have been changed to items found within
Zul'Gurub. Speak with Zanza the Restless for more information.
- The various clan speakers (Bloodscalp
Speaker, Sandfury Speaker, etc) have had their hit points
reduced considerably.
- Zandalarian Armor Replacement - Because of
the changes made to the armor rewards from the Paragons of Power
quests, the trolls of Yojamba Isle will now offer to replace
pieces of armor that have been lost or deleted.
- After careful consideration we have decided
to add an additional loot table to the High Priests of Zul'Gurub.
Players should now see two items in addition to the tokens when
slaying these bosses.
Ruins of Ahn'Qiraj
- Ossirian the Unscarred - There is a new
crystal that will be visible before the encounter begins.
Players can use this crystal just like any other crystal in the
encounter, but it cannot come back up during the encounter.
- Ruins of Ahn'Qiraj Class Set Reward
Replacement - Because of the changes made to the rewards from
the Ruins of Ahn'Qiraj class set quests, players can obtain
replacements for lost or deleted quest rewards from Warden Haro,
Keyl Swiftclaw, and Windcaller Yessendra in Cenarion Hold.
User Interface
- Text that a raid leader sends to chat will
now be displayed in a different color and will have the [Raid
Leader] label.
- There is now a new
raid warning chat channel available to raid leaders and
assistants. Text that is sent to this channel will appear in the
center of the screen for all players in the raid. The channel is
called raid warning and text can be sent to it with "/rw"
- Raid leaders now have a Ready Check button on
their raid interface. This can also be sent with /readycheck
from the chat line. A ready check sends an "Are you ready?"
Yes/No dialogue to all players in the raid. The raid leader will
get feedback in 30 seconds on all the players who were not ready
or who did not respond.
- Players now have a Raid Info button on their
raid interface that functions the same way /raidinfo worked
before. This function will display a pane showing all of the
raid instances that a player is saved to, rather than displaying
it to the chat window.
Players in a party may now select an option that
allows them to reset an instance.
- You only get the reset instance option if you
are a party leader.
- The UI option appears if you are a party
leader, you have one or more instances open, and you are not
currently in an instance.
- The UI option is a right-click option off of
your own portrait (like party loot options).
- You get a warning dialogue when you select
this option asking if you really want to reset all instances.
- If you select reset all instances, all
non-raid instances will be reset to their starting condition.
World Environment
New flight paths can be found at Ratchet and
Marshall's Refuge, Un'Goro Crater.
Flight paths added between:
- Morgan's Vigil - Lakeshire
- Revantusk Village - Light's Hope Chapel
- Aerie Peak - Chillwind Point
- Stonetalon Peak - Nijel's Point
- Cenarion Hold - Feathermoon Stronghold
- Cenarion Hold - Camp Mojache
- Cenarion Hold - Un'Goro Crater
- Gadgetzan - Un'Goro Crater
- Crossroads - Ratchet
- Theramore - Ratchet
- Ratchet - Talendris Point
- Moonglade - Talonbranch
- Splintertree - Valormok
- Hammerfall - Revantusk Village
- Camp Mojache - Freewind Post
Macs
- "Maximized Windowed Mode" on a multiple
display setup now leaves extra displays available for desktop
use.
- In windowed mode, the window position and
size is now saved on exit.
- Command-clicking the zoom button in windowed
mode will now toggle amongst a few standard sizes.
- The desktop is no longer displayed when
switching between full-screen resolutions.
- Cinematic support on 10.4.x systems has been
revised to use CoreVideo for playback.
- Fixed a bug that could disrupt window sizes
of other apps and desktop icons when switching in and out of
fullscreen mode.
- Keyboard event processing has been improved
and is less likely to drop keystrokes.
- The config.wtf variable "screenshotFormat"
allows the user to choose "png", "jpeg", or "tga" (Targa) format
for screen shots.
- Fixed an issue in WoW where pasting in
multi-line text from the clipboard would result in one long line
of text in the text view.
- Fixed an issue where international characters
were not being copied and pasted correctly in some situations.
- Conditional support for future OpenGL
performance enhancements in OS X.
Back
to Main World of Warcraft Patch Information Page.
|