New Dungeon - Maraudon
In the vast gray of Desolace lies the earthen tomb
of Zaetar, fallen Keeper of the Grove and son of Cenarius. Zaetar
rejected his Keeper heritage when he joined with the princess of the
chaotic earth elementals, Theradras. Their unholy union gave birth
to the misshapen and cursed centaur, who promptly slew their father
for his part in their misbegotten creation. Fearful of Cenarius'
wrath, the grief-stricken Theradras sequestered her dead lover's
body in her secret sanctuary, the Crystal Caverns of Therramok,
where she watches over him to this day. Travelers who come to
Desolace have little trouble spotting Zaetar's tomb, for the
blessing of nature that permeates his being transformed his resting
place into a verdant paradise of flora and tranquil pools. Today,
this tomb is now trodden by the hooves of Zaetar's children, who
have claimed this great cavern as their sacred stronghold Maraudon.
Maraudon, a level 40-49 dungeon in Desolace, is
now open and ready for business.
Cloak & Helm Graphics
There are now interface options that let you not
display your helm and/or cloak on your character. These options will
allow a player to wear a cloak or helm, but not have it show up in
the game world. The check boxes to control this functionality are in
the Options menu under "Interface Options."
General
- Players will now receive credit for killing a
monster even if they die during battle.
- Players will now be able to purchase and
train mounts from other races in their faction. However, you
will first need to obtain "exalted" reputation status with that
race in order to do so. Mounts of the opposing faction are not
available for purchase.
- A "Looking for Group" channel has been added.
Additional improvements in looking for group functionality will
be added in future patches.
- Daze chance has been reduced in degrees
depending on the level of the monster versus the level of the
player. Thus, a monster will have a better chance to Daze a
player equal in level than it would Dazing a player five levels
higher.
- If you die in Molten Core, you will now be
able to retrieve your corpse at the Blackrock Depths instance
line.
- Several instance bosses and sub-bosses have
had their levels slightly lowered.
- Giant Clams in the Vile Reef now drop Blue
Pearls.
- Spell Reflection no longer reflects
abilities.
- You can initiate a trade by dropping money
onto a player.
- You can no longer select targets while under
the effects of charm.
- Most non-elite creatures in non-instanced
areas of the world have had their hit points slightly increased
starting from level 20.
- Messages in the chat window provide feedback
when you are getting drunk or sober.
- Skill gain messages will no longer appear for
auto-ranking class skills when you gain a level.
- Training costs for all classes are in the
process of being rebalanced. For this patch, training costs have
been adjusted for the Rogue and Warlock classes and we will be
making similar adjustments to all classes in the future.
Talents
- Damage bonus for the Warrior's One-Handed
Weapon Specialization (Protection tab) increased to 2% per rank.
- Amount of threat generated by Shield Bash
when Shield Discipline is active has been increased.
- Mortal Strike changed to deal weapon damage +
a flat amount (85, 110, 135, 160) instead of percentage-based
damage. Additional ranks available on Warrior trainers.
- A bug causing the Hurricane talent to not
require channeling has been fixed. This spell now correctly
requires channeling.
Player versus Player
- Gurubashi Arena - The arena in Stranglethorn
Vale has been changed so that free-for-all PvP will only take
place on the floor of the arena, and no longer in the stands or
on the entrance ramp. Please keep in mind that on PvP realms,
members of the opposite faction can still attack you anywhere in
the arena because Stranglethorn Vale is a contested area.
- There is now a short countdown before a duel
starts.
Professions
- Fishing for high-level zones has been
restored.
- Monetary value of fished items sold to
vendors has been significantly reduced.
- Chances of acquiring green weapons and armor
from fishing have been reduced.
- Fishing profession now requires a minimum
character level, like the other professions do. Any character
who already has a fishing profession past the intended level
will not be affected.
- The recipes for Heavy Mageweave Bandage,
Runecloth Bandage, and Heavy Runecloth Bandage can be learned by
visiting your faction's Artisan First Aid questgiver.
- Sell prices on Runecloth Bandages and Heavy
Runecloth Bandages have been reduced.
- Expert First Aid books moved to a more
appropriate vendor for the Horde. New vendor is still within the
same general area as the previous one.
- Spider Sausage added to cooking trainers.
- Negative effect on Fletcher's Gloves has been
changed.
- Alchemists' Stone effects have been changed.
- Gnomish Death Ray ingredients have been
changed.
- Small Spider Legs drops have been increased
to aid night elf cooks.
- Embossed Leather Boots are now correctly
marked as Soulbound.
- Enchant 2H Weapon with Intellect is now
correctly giving +3 to Intellect.
- Enchanter's Cowl minimum level to use set to
28 instead of 38, as was originally intended.
- Decrepit Darkhounds are now skinnable.
- Bloodstone Ore was made easier to mine.
Items
- The damage effect on Deathblow, Diabolic
Skiver, and Pendulum of Doom is now considered physical damage
instead of Shadow damage.
- Area effect of Piccolo of the Flaming Fire
has been reduced.
- Common shields sold at the shops have had
their levels shifted to provide for a greater variety of
choices.
- The damage effect from Circle of Flame no
longer gets increased by items with fire bonuses.
- Area effect on Explosive Rockets has been
reduced.
- Damage over time effect on Demonshear should
no longer be increased by items with Shadow bonuses.
- Effects from Stormstout, Trogg Ale, Raptor
Punch, and Keg of Thunderbrew Lager no longer stack.
- Enriched Manna Biscuit now regenerates mana
correctly.
- Wolfmane Wristguards are now Uncommon instead
of Common.
- Lowered stats and armor on the Forcestone
Buckler, which is rewarded from the Compendium of the Fallen
quest. Existing Forcestone Bucklers have not been modified.
- Smokey's Explosive Launcher and Smokey's
Fireshooter from When Smokey Sings, I get Violent quest have
been improved. Additional item reward added to this quest as
well.
- Heart of the Scale should apply the correct
Fire resistance now.
- Fixed a bug that caused Wildheart Boots to
have duplicate stats.
- Loamflake Bracers now have stats.
- Effect on Cloak of Flames has been reduced.
- Dog Training Gloves are now Uncommon instead
of Common.
- Murkgill Murlocs in Stranglethorn no longer
drop Encrusted Tail Fin.
- Fixed texture on Rageclaw Belt to look like a
belt instead of pants.
- Armor values for some Leather and Mail armor
between levels 15 - 36 have been slightly changed to address an
error with armor values.
Quests
- Many Stranglethorn Vale quests had their
experience rewards changed to be more in line with the
difficulty of the quests. Some Stranglethorn Vale quests were
also increased in difficulty, due to increased kill requirements
or balance changes to the quest target creatures. The Green
Hills of Stranglethorn and Big Game Hunter quests also now
reward different items upon completion.
- Two new quests added to Desolace involving
the Kodo Caravan.
- Number of centaur required to kill to unleash
Warlord Krom'zar in the Barrens Counterattack! quest has been
reduced to 20.
- Time limit for the Counterattack! quest has
been increased to 20 minutes.
- Thazz'ril's Pick is now easier to spot.
- Bloodfury quest in Stonetalon Mountains is
now marked elite.
- Catch of the Day quest in Desolace now
requires 2 Bloodfish instead of the previous 5.
- New quest rewards added to the Allegiance to
the Old Gods quest in Ashenvale.
- Wildhunter Cloak reward item from the
Ashenvale Hunt quest has been improved.
- Vagash in Dun Morogh now properly shows his
Elite status.
- The Encrusted Tail Fin quest item now only
drops off the Saltscale Murlocs in Stranglethorn.
- The Bloodfury Ripper's Remains quest item now
only drops off the Bloodfury Ripper in Stonetalon Mountain.
- The Blueleaf Tubers requirement of the
Barrens’ Blueleaf Tuber quest was decreased to 6.
- Quest text for the Elemental War quest is
changed. It no longer implies that a choice of rewards is
available.
- The Summoning Shadra quest level has been
increased from 50 to 55, to reflect the level of Shadra.
- Quest related drop items from A Sample of
Slime quest and a Batch of Ooze quest have been reduced in
value.
Druids
- Entangling Roots: Rank 4 moved to level 38.
- New Spell: Gift of the Wild (Level 50) -
Longer lasting Mark of the Wild spell that buffs the entire
group. Requires a reagent to cast.
(Spell is available via loot drop only.)
- Bear Form: Armor bonus increased from 65% to
180%.
- Dire Bear Form: Armor bonus increased from
125% to 360%.
- Hibernate: Players now have an increasing
chance to break free of the effect, such that it is unlikely the
effect will last more than 15 seconds.
Hunters
- Hunters can no longer sit while under the
effects of Feign Death.
- Disengage will cause the Hunter's target to
immediately check for a new target.
- Hunters will no longer show mana while they
are under the effects of Feign Death.
- Claw: Ranks 3-8 focus costs increased to
match ranks 1-2.
- Beasts under the effect of Beast Lore will
now display whether they are tameable or not.
- Pets: Bite and Claw tooltips now list the
damage that is dealt when the pet is content. Actual damage is
unchanged.
- Scare Beast: Beasts now have an increasing
chance to break free of the effect, such that it is unlikely the
effect will last more than 15 seconds.
Mages
- Portals: Each portal spell now has an
individual cooldown.
- Polymorph: Players now have an increasing
chance to break free of the effect, such that it is unlikely the
effect will last more than 15 seconds.
Paladins
- Sense Undead: No longer available via the
trainer; quest reward only.
Priests
- Power Word: Shield: Now usable on party
members only.
- New Spell: Prayer of Fortitude (Level 48) -
Longer lasting Power Word: Fortitude spell that buffs the entire
group. Requires a reagent to cast. (Spell is available via loot
drop only.)
- Mind Control: Can no longer be cast on tapped
targets.
Rogues
- Backstab will automatically target the
nearest enemy if no target is selected.
- Distract is now effective against creatures
that are already distracted.
- Sap: Players now have an increasing chance to
break free of the effect, such that it is unlikely the effect
will last more than 15 seconds.
- Training costs adjusted. Total training cost
was decreased.
- Vanish will now break root and slow effects.
Shaman
- Earthbind Totem: Added a 15-second cooldown.
Warlocks
- Warlock demons have a wide selection of names
based on the demon type. This only affects new demons; existing
demons will keep their names.
- Warlocks can no longer kill players in duels.
- Death Coil won't give health until it
actually hits the target.
- Death Coil will only give the amount of
health that it actually drained from the target.
- Create Soulstone: Reduced the Soul Shard cost
from two shards to one shard.
- Curse of Shadow: Increased duration from two
minutes to five minutes.
- Curse of the Elements: Increased duration
from two minutes to five minutes.
- Fear: Players now have an increasing chance
to break free of the effect, such that it is unlikely the effect
will last more than 15 seconds.
- Devour Magic (Felhunter): Fixed a bug where
the felhunter would be healed every time the spell was used, in
addition to the healing gained from successful dispelling.
- Tainted Blood (Felhunter): The reactive
effect no longer causes
threat.
- Training costs adjusted. Total training cost
was decreased.
- Enslave Demon: Can no longer be cast on
tapped targets.
Warriors
- Warriors will start swinging after performing
a Slam attack.
- New Ability: Pummel (Berserker Stance) (Level 38) - Instant
attack that causes damage and interrupts spellcasting for a
short duration.
- Shield Bash: No longer usable in Berserker
Stance.
- Intercept: Cost reduced from 15 rage to 10
rage, damage reduced accordingly.
- Bloodrage: Now generates 10 rage immediately
and 10 rage across the duration.
- Improved Bloodrage: Now reduces the health
cost of Bloodrage by 25% (rank 1) and 50% (rank 2).
- Berserker Stance: Now increases critical
strike chance by 3% instead of granting 10% melee haste. Extra
damage taken reduced from 20% to 10%.
Mac
- The vertex and pixel shader based graphic
options have been reactivated on certain combinations of drivers
and GPU hardware. As Apple releases future improvements to
drivers we will continue to re-test and re-activate features on
a case by case basis. A more detailed list of which
driver/hardware combinations are enabled for shader
capabilities, along with any known bugs will be posted on the
Tech Support forum. Further optimization work on the client is
ongoing, and we welcome your feedback at
wowmacteam123@blizzard.com. - Added reverb to sound
effects when a player is in enclosed spaces.
User Interface
- The Minimap arrows that point to
locations/players/etc. are now easier to see.
- Tooltip information on players and monsters
in the game has been expanded.
- Alternative keyboard types (such as Dvorak)
will now work correctly.
- Macros that cast spells will show spell
feedback (e.g. cooldowns, etc.) on the action bar.
- Lua single line comments now work in script
blocks embedded in XML files.
- There is a new user interface to enable and
disable add-ons for the current account, available at the
character selection screen.
- FontString has a new attribute, "maxLines,”
which is used to limit the number of lines the FontString will
render.
- Any text that goes beyond the extents of a
FontString will be truncated and replaced with "..."
Miscellaneous
- When a player breaks the surface of the water
going up (i.e. heading out of the water), the camera will move
to the above-water position regardless of whether or not the
player is holding down the right mouse button.
- The visual effect for unlearning talents will
happen after you accept the dialog instead of immediately.
Bug Fix
- A bug with bandages has been fixed.
Previously, only the lowest rank bandage (Linen Bandage) was
working correctly in that it brought up a channeling bar and
required you to remain still while bandaging. All of the other
bandage types (Heavy Linen through Heavy Runecloth) were working
incorrectly, but have been fixed to operate the same way that
Linen Bandages do.
- Cenarion Vindicators no longer summon Forces
of Nature as quickly.
- Severed Dreamers no longer summon Nightmares
as quickly.
- Several elite creatures that were missing
their elite tags have been fixed.
- Will of the Forsaken is no longer grayed out
on the action bar while you are fleeing.
- The Emerald Dragon Whelp will assist you when
summoned.
- Aquatic creatures will no longer eventually
teleport to you if you harass them from land.
- Undead players will no longer be invisible
when they first log in after watching the intro cinematic.
- Fixed the rotating animations of the crystals
in Un'Goro Crater.
- Reginald Windsor's yell can be heard during
The Great Masquerade.
- Kodos in the Barrens will no longer stomp
incessantly while in combat.
- The Ward of Laze is now summoned at a more
appropriate level, instead of level one.
- Some elite creatures in outdoor areas of the
world had higher than normal experience modifiers, and were
corrected to award the proper amount of experience.
- Rare creatures in many of the higher level
outdoor zones will now use their appropriate combat abilities.
- Autoloot has been fixed to work with
skinning.
- Fixed durability display on vendor buyback
items.
- Some creatures in the outdoor world had much
less armor than intended. This has been corrected.
- A bug causing war stomp to not affect some
targets within melee range has been fixed.
Visit Gamedownloads.com to get
your copy of this patch.
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