Battlegrounds arrive!
The Warsong Gulch and Alterac Valley battlegrounds
are now available. The Warsong Gulch entrances may be found in the
northern Barrens near the Mor'Shan Rampart (Horde) and south of
Silverwing Outpost in Ashenvale (Alliance). The Alterac Valley
entrances may be found east of Sofera's Naze in Alterac (Horde), and
in the Headlands of Alterac (Alliance).
General
- Wands - The Shoot Wand ability is now a
toggle. While active, it will continue attacking with the
equipped wand until cancelled (e.g. moving).
- Pet speed has been increased when out of
combat and following their master.
- Berserking (Troll Racial) - Updated tooltip
to clarify ability only usable following a melee critical.
- Hardiness (Orc Racial) - Fixed a bug that
caused many abilities to ignore the additional resistance.
- It should no longer be possible to disarm
traps created by friendly players.
PvP
Honor system
- Dishonorable kills - gained by killing a
trivial Civilian NPC - now has a negative impact on a player's
honor. Enough dishonorable kills will reduce a player's rank all
the way to zero.
- Players may now see an "estimated
contribution point value" in the combat log for an honorable
kill. Note that this value does not take diminishing returns
against the same player into account, and is therefore
"estimated".
- "Team Contribution Points" has been renamed
to "Honor"
- Added tooltips to the different elements of
the Honor System UI.
- Players will see their last week's kill data
in the "Last Week" section of the Honor System UI even if they
did not achieve the 25 honorable kills required to gain standing
or rank.
- Fixed a bug where the PvP trinket rewards
were not always removing the effects they were designed to
remove (e.g. Polymorph, Fear, Stun).
- Sitting characters will now stand up
immediately after an attack, even if stunned.
- Players can no longer swap inventory gear
while dueling.
- Dueling is now allowed within Everlook.
Hunters
- Special ability shots (e.g. Aimed Shot,
Arcane Shot, Multi-Shot) no longer add the ranged weapon speed
or take into account ranged weapon haste when determining the
actual cooldown. The tooltip and cooldown timers should now
properly reflect the actual cooldown.
- The Hunter Epic quest has had some of its
Demonic Corrupters retuned. It should also be noted that Hunters
that attempt to bypass the single player portion of the
encounter by using another class to do their tasks will fail the
quest in a most glorious fashion.
- Tranquilizing Shot - Is now properly affected
by Efficiency and Hawk Eye talents.
- Unleashed Fury - Fixed a bug where the damage
increase was lower than stated in the tooltip. It should now
increase damage by the listed amount.
- Growl - Rank 1 effect improved.
- Volley - Damage increased.
- Pet speed has been increased when out of
combat and following their master.
- Spirit Guides in Battlegrounds will now
summon/resurrect your current pet when the Hunter is
resurrected.
- Unstabling dead pets no longer puts players
into a degenerate state where their pet only partially exists.
Unstabled dead pets can now be properly revived, and players can
no longer train more pets than their stable can hold.
- Fixed a bug where magic shots were missing
too frequently when used on a target with Blessing of Protection
active.
Mages
- Mage Armor - Now has a new, unique icon.
Paladins
- Fixed a bug where a Hunter's magic shots were
missing too frequently when used on a target with Blessing of
Protection active.
Priests
- Inner Fire - Now stacks with other effects
that increase attack power and armor.
- Holy Nova - Cooldown decreased.
- Feedback - Casting a higher rank of the spell
will now replace an existing, lower level effect.
- Unbreakable Will - Fixed a bug that caused
many abilities to ignore the additional resistance.
Rogues
- Riposte - Fixed a bug where the ability was
not usable against a disarmed or unarmed target.
- Vanish - Should be a lot more responsive when
used to avoid incoming attacks.
Shaman
- Fixed a bug where Fire Nova, Flametongue,
Stoneclaw and Windfury Totems had incorrect level caps when cast
by higher level shaman. All totems should now be summoned at the
level of the caster.
- Flametongue Totem - Tooltip updated to
clarify that only the main-hand weapon is enchanted.
- Windfury Totem - Tooltip updated to clarify
that only the main-hand weapon is enchanted.
- Fire Resistance Totem - New icon.
- Frost Resistance Totem - New icon.
- Grounding Totem - Fixed a bug that allowed
some area of effect spells to be "grounded" and/or destroy the
totem.
Warlocks
- Improved Drain Mana - Damage caused is now
considered Shadow damage and is no longer reduced by armor.
- Improved Voidwalker - Now increases all
Voidwalker spells (now also including Sacrifice) by 10/20/30%.
- Improved Succubus - Now increases Succubus
spells by 10/20/30%.
- Master Summoner - In addition to decreasing
casting time of summoning the Imp, Voidwalker, Succubus and
Felhunter, it now reduces mana cost by 20/40%.
- Improved Enslave Demon - In addition to
reducing the attack speed and casting speed penalty of enslaved
demons, it now reduces the resist chance of Enslave Demon by
2/4/6/8/10%.
- Demonic Sacrifice - Is now instant cast.
- Improved Firestone - Now also improves the
bonus Fire spell damage of Firestones by 15/30%.
- Inferno - The summoned Infernal will now be
enslaved for 5 minutes before turning on its summoner.
- Drain Mana - Targets with no mana will no
longer be valid for Drain Mana (Rank 4), making it consistent
with all other ranks of the spell.
- Improved Drain Mana - Damage caused by this talent is now
improved by the Shadow Mastery talent.
- Conflagrate - Range increased.
- Siphon Life - Is now instant cast, damage
increased.
- Paranoia - No longer causes threat when cast.
- War Stomp (Doomguard) - Now has a maximum of
5 targets.
- Pet speed has been increased when out of
combat and following their master.
- Honorable kills will now generate a Soul
Shard when Drain Soul and Shadowburn are used.
- Spirit Guides in Battlegrounds will now
resurrect your last Imp, Voidwalker, Succubus or Felhunter. If
the Doomguard or Infernal were the last active pet or the
previous pet was killed before the Warlock, an Imp will be
summoned.
- Improved Curse of Agony - Fixed a bug where
Curse of Agony (rank 1) was not improved by the talent. The
talent will now work properly with all ranks of Curse of Agony.
Warriors
- Overpower - Fixed a bug where the ability was
sometimes blocked.
- mproved Cleave - Now increases damage bonus
by 40/80/120%.
- Blood Craze - Talent design changed. It now
regenerates 1/2/3% of the warrior's total health over 6 seconds
after being the victim of a critical strike.
- New Fury Talent: Dual Wield Specialization -
Increases damage with the off-hand weapon by 5/10/15/20/25%.
Note: the additional damage also increases rage generation
significantly.
- Iron Will - Fixed a bug that caused many
abilities to ignore the additional resistance.
- Enrage - Increased the number of charges to
12. Decreased the duration to 12 seconds. The new duration is
the limiting factor for slower weapons (e.g. Arcanite Reaper
will typically get one less swing), while dual wielding and
faster weapons will make better use of all of the charges over
the duration of the ability.
- Concussion Blow - Changed to an instant,
stunning attack and removed the damage portion.
- Shield Specialization - In addition to
increasing % chance to block, it now gives the warrior a
20/40/60/80/100% chance to generate 1 rage on a successful
block.
Items
- The following item sets have had their
statistics, effects, and set bonuses updated: Arcanist,
Netherwind, Prophecy, Transcendence, Felheart, Nemesis, Cenarion,
Stormrage, Nightslayer, Bloodfang, Giantstalker, Dragonstalker,
Earthfury, Ten Storms, Might, Wrath, Lawbringer, and Judgement.
- Mature Blue Dragon Sinew and The Eye of
Shadow can both now drop off appropriate level demonic and blue
dragonkin monsters. It should be noted that both Lord Kazzak and
Azuregos will guarantee a drop of the aforementioned items but
to get the items from the lesser creatures will be a much rarer
occurrence.
- Essence of Eranikus now has a poison cloud
graphic around it when used.
- Murloc Scale Belt and Breastplate recipes now
are white items instead of green since they are vendor bought.
- Gryphon Mail Gauntlets now have a proper
inventory icon.
- Ogre Toothpick Shooter now uses the proper
attack animation.
- Distracting Dagger now sheathes properly.
- Mountain Giants in Feralas now drop loot more
appropriate to their elite status.
- The Druid of the Claw quest in Teldrassil
will now provide a weapon choice more appropriate for low level
Night Elves.
- The Dreadmist set now has a bonus for wearing
all 8 pieces of the set.
- Cutthroat's Loincloth name changed to
Cutthroat's Pants.
- Ritual Kilt name changed to Ritual Leggings.
- Felstriker effect's name changed to
Felstriker to reflect the previously patched item name change.
- Ogre Pocket Knife, Peacemaker, and Lok'delar,
Stave of the Ancient Keepers now sheathe properly.
- Dragonbreath Chili's effect visual fixed.
- The Oblivion's Touch wand properly shoots
now.
- Deepstrider Tumors are now a 100% drop off
Deepstrider sea giants in Desolace.
- New art has been added for Nightslayer,
Lawbringer, and Beaststalker's item sets.
- The Arcanist Crown has updated art.
Professions
- New Engineering firework recipe added.
- Added leatherworking recipe for mid level
blue bracers.
- Dragonbreath Chili proc rate has been
reduced.
- Restorative Elixir name changed to Resorative
Potion with potion cooldown timer. Functionality has been
changed so it should be more effective as it now dispels one
harmful effect every 5 seconds for 30 seconds.
- Two new transporter recipes have been added,
with one for gnomish and one for goblin engineers. Gnomish
engineers can get their recipe from Gadgetzan, Goblin engineers
from Everlook.
- Tribal Leatherworkers who have restarted
their profession are now able to relearn the various Wild
Leather patterns if they've already completed the quests prior
to restarting the profession. Speak with Pratt McGrubben
(Alliance) or Jangdor Swiftstrider (Horde) in Feralas to relearn
what you once knew!
- Small Throrium Veins now sometimes will have
Emeralds or Diamonds.
- Engineering Vendors now sell Blacksmith's
Hammers.
- Both types of the engineer made Jumper Cables
now share a cooldown. It was never intended to allow a player to
use jumper cables XL and jumper cables within the same period of
time.
- Solid Dynamite was inadvertently broken in
the 1.4 patch to require harder materials than it should. This
has been fixed.
- Wicked Leather Bracers Plan is no longer bind
on acquire.
- Jumper Cables no longer have a chance to
break when they fail.
- Elemental Flux added to blacksmith vendors.
Raids & Dungeons
Molten Core
- Firesworns that are moved too far away from
Garr will now become quite enraged until they move closer to
Garr.
- The eruptions from the lava in Ragnaros's
Lair will now always happen while Ragnaros is in combat.
However, these lava eruptions occur less frequently, do less
damage, and the damage they inflict is now resistable.
- The maximum range of the Wrath of Ragnaros
spell has been increased.
- Additional new raid items have been added to
the treasure lists for Azuregos, Lord Kazzak, and bosses in
Molten Core.
- Onyxia - Fixed a bug that was causing
Onyxia's Tail sweep to no longer cause knockback.
Quests
- Searing Gorge has a new quest hub for both
Alliance and Horde players called Thorium Point. The supported
level ranges are 45-52. Craftsmen will be happy to know that the
Thorium Brotherhood has opened up many new opportunities to gain
favor amongst their clan (even for level 60 players).
- The Hinterlands has a new Horde quest hub
known as Revantusk Village, located on the eastern coastline.
Horde players level 44-52 are encouraged to visit Revantusk
Village and assist the Revantusk with their myriad problems and
tasks!
- All members of both the Horde and Alliance
are reporting low stockpiles of various textile resources!
Donations of cloth are now being accepted in the following
locations: Darnassus, Stormwind, and Ironforge for the Alliance;
Orgrimmar, Undercity, and Thunder Bluff for the Horde. Seek out
an official Cloth Quartermaster for more information.
- Several quests have been added to Feralas for
level 45-52 characters.
- Krueg Skullsplitter has moved from Thousand
Needles to a more appropriate location at Camp Mojache in
Feralas.
- Highlord Demitrian is back! For those players
unraveling the mysteries of Thunderaan, you may once more speak
with the Highlord.
- Dwarven Priests may now undertake the Molten
Core discovery quest; "Attunement to the Core." By fixing this
bug, we had to open the quest to all players once more. If you
have already done the quest, you will not be required to do it
again in order to access the Molten Core via the portal.
- Highlord Bolvar Fordragon should no longer
despawn when "The Great Masquerade" is activated.
- Characters on the "A Strange Historian" quest
are now correctly prompted to find Chromie in the northwest
corner of Andorhal, where she and the ruined inn have been moved
to.
- The Gordok Courtyard Key and the Gordok Inner
Door Key are now zone bound items. These items only exist within
the Dire Maul zone instance, and players will lose these keys
from their inventory if they leave the zone.
- Everyone's favorite Alliance quest, "Deep
Ocean, Vast Sea" now gives a substantial coin reward in addition
to the choice of item.
- Rage Scar Yetis in Feralas no longer give the
quest item for the "Mark of Quality" quest.
- Completing the "Mark of Quality" quest now
gives Darnassus and Thunder Bluff faction increase where
appropriate.
- Merideth Carlson should only hand out her
free horse feed now to people who have already completed the
quest for it.
- The "Unfinished Gordok Business" quest has
been fixed to allow certain Human Priests access to it who had
difficulty previously.
- Sea Elementals and Sea Sprays in Feralas
should now be giving out the proper version of Oglethorpe's
distress beacon.
- The end of the Paladin Epic Mount quest "Grimand's
Finest Work" now makes it clearer that Lord Shadowbreaker's
acquisition of the Arcanite Barding is only temporary.
- Jeziba in the Ruins of Andorhal now faces the
correct direction when pointing to his Catalogue of the Wayward.
- Fraggar Thundermantle now correctly tells you
to return to him, and not his evil, two-eyed twin, Frobe
Thundermantle when completing the Skull Rock Clean-up quest.
- The Branch of Cenarius no longer drops off of
Prince Raze. It now properly only drops off of Geltharis for the
quest, The Branch of Cenarius.
- Failed quests will now indicate (Failed) in
the quest log so it is easier to see them.
- Typos fixed in the Paladin Epic Mount quests.
User Interface
- Innkeepers around the world now have a gossip
option that lets you join a meeting stone directly from the
innkeeper rather than going to the location of the meeting
stone. Also these Innkeepers will now have background lore about
each of the dungeons.
- Levels Required for meeting stones have been
increased. The intent is that a group will not receive party
members from a meeting stone that don't really have a chance of
completing the dungeon.
- Meeting Stones have had their rules for what
players are grouped with what other players relaxed. This means
groups who use meeting stones (or innkeepers) should have their
groups formed much more quickly than they were previously.
- Pets of other party members will now display
in the party UI. You can see pet health and harmful effects on
the pet. You can turn this functionality on and off in the
Interface Options menu.
- Players can now target other players in a
raid by clicking on their name in the raid window. Additional
Raid UI improvements coming soon.
- Added visual effects for healing power and
spell power enchantments.
- Your main action bar now displays the number
of the bar that you are currently displaying.
- In Master Looter mode, items are no longer
opened up for looting by all party members after the round-robin
looter closes their loot window. The Loot Master always
distributes items over the loot threshold.
- Rolling on items while charmed/hexed/etc. now
works, as does /random and receiving items from the master
looter.
- When a player dies in an instance and then
uses the spirit healer, the body in the instance now turns to
bones.
- Players can no longer mail or auction an item
that they've just disenchanted.
- When a ghost player is resurrected into an
instance that has become full, they no longer come to life
wherever their ghost happens to be standing. Instead, they get
ported to the closest graveyard.
- Players must now bind a bind-on-equip bag to
put in into a purchased bank bag slot.
- Items split from stacks can now be dropped
directly into (or onto) bank bags without any mysterious error
messages.
- Added a "Maximize" windowed video option
which will maximize the game window and remove the borders for a
fullscreen experience which allows popup windows.
- Trying to use a hearthstone, consumable, etc.
while logging out now displays a more appropriate message:
"Another action is in progress."
- The login interface files are now checked to
make sure they haven't been tampered with or corrupted. This is
to improve account security in public game rooms.
- Added the function TargetNearestPartyMember()
to the UI scripting system.
World Environment
- The Thorium Brotherhood faction is now
peaceful - players cannot go to war with them.
- The Wildhammer Clan in the Hinterlands is now
a peaceful faction to the Alliance, meaning Alliance players
cannot intentionally declare war on them.
- A new graveyard has been added near the east
coast of the Hinterlands at the Overlook Cliffs.
- The two Hinterlands graveyards are now using
a system that will ensure that the spirits of dead characters go
to the closest graveyard.
- Buliwyf Stonehand, the dwarven weapon master
in Ironforge, now properly tells you about the weapons that Woo
Ping can train you in, instead of talking about himself. He does
like going on about his own martial prowess.
- Krinkle Goodsteel of Gadgetzan submitted a
complaint to the local Repairer's Union and has had his ability
to repair durability reinstated.
- Brave Wildrunner of Bloodhoof Village in
Mulgore no longer patrols through the kodo mounts
- Added new load screens for Deadmines, Wailing
Caverns, Uldaman, Razorfen Downs, and Zul Farrak.
- Discovering Valor's Rest now also pops the
Southwind Village puzzle piece on the Silithus area map.
- Many of the Swift Mounts have gained eye
glows and some have had other tweaks made to them to improve
their looks.
- Additional mithril nodes have been added in
Un'Goro crater.
- Genavie Callow in Undercity is now properly
on the Undercity faction.
- The Grow effect that Bom'bay in Sen'jin
Village would sometimes cast on characters was reduced from 100%
to 50% growth.
- The Lazy Peons in The Valley of Trials now
make a wood chopping sound when they are hacking at the trees.
- The Dark Summoners of the Eastern Plaguelands
have finally fully materialized and are no longer ghostly in
appearance.
- In Silverpine Forest on Fenris Island, moved
a Rot Hide Plague Weaver's spawn point from inside a tree.
- Neeka Bloodscar of Kargath no longer speaks
as if she is in the Barrens.
Flight Paths
- New Horde Flight Paths
- Valormok in Azshara - Bloodvenom Post in
Felwood
- Kargath in Badlands - Thorium Point in
Searing Gorge
- Flame Crest in Burning Steppes - Thorium
Point in Searing Gorge
- Tarren Mill in Hillsbrad - Revantusk
Village in Hinterlands
- Undercity - Revantusk Village in
Hinterlands
- New Alliance Flight Paths
- Ironforge - Thorium Point in Searing
Gorge
- Morgan's Vigil in the Burning Steppes -
Thorium Point in Searing Gorge
- The flight path from Undercity to Kargath no
longer clips into the ground just south of Dalaran.
Bug Fixes
- Fixed bug causing all tailoring recipes to
show up as "orange"
Patch 1.5 Supplemental Changes
General Battlegrounds changes
- All friendly players will now show up on the
overhead and mini-map while in a battleground (regardless of
whether they are grouped).
- Players entering a battleground queue now
receive a system message informing them that they have
successfully entered the queue.
- The mini-map icon for the battleground queue
will now show the amount of time you have waited. In addition,
the "seconds" field of the estimated wait time has been removed.
- Spirit Guides may only resurrect a maximum of
ten players per "wave".
- Going AFK in a battleground will cause that
player to be disconnected from the game.
Alterac Valley
- Enemy NPC lieutenants and commanders now have
a team bonus honor value.
- Enemy NPC lieutenants and commanders no
longer respawn.
- Enemy towers are now destroyed rather than
captured (a one-time event per tower). The mechanics for
destroying a tower are very similar to their previous capture
mechanic.
- The enemy NPC mine layer no longer respawns
when killed.
- The respawn time for laying mines has been
slowed.
- All Alterac Valley quest items (ie: armor
scraps) are zone-bound, and will be lost if taken outside the
battleground instance.
- Korrak's respawn time has been increased to
30 minutes.
- NPC's in the entrance tunnels will no longer
fight enemy NPCs, only enemy players.
- Lok'holar the ice lord and Ivus the forest
lord are now friendly to Horde and - Alliance players
(respectively), and will therefore no longer affect friendly
players with area-of-effect spells.
- Sound effects have been added to critical
battleground events (ie: a graveyard being assaulted).
- Additional items for purchasing have been
added to the quartermasters in the entrance tunnels. The types
of items you may purchase is based on your reputation with the
quartermaster.
- The Alliance and Horde NPC captains now
periodically shout a "rallying cry", granting a powerful effect
to all friendly players in the battleground. Killing the enemy's
captain will deny the ability for the enemy to gain a rallying
cry.
- Ivus the Forest Lord now uses a winter
Ancient Protector model rather than a Keeper of the Grove model.
Warsong Gulch
- The duration the flags will remain on the
ground before automatically returning has been changed from 2
minutes to 10 seconds.
- The Boots of Speed now have a random spawn
timer between 2 and 3 minutes, and the effect duration has been
lowered to 10 seconds.
- Warsong Gulch now has a minimum of 8 players
on each side to start a new instance. The maximum is still 10
players.
Bug Fixes
- It should no longer be possible to "double
capture" a single flag in Warsong Gulch (get credit for two flag
captures for capturing only one flag).
- Fixed a bug in Warsong Gulch where a carried
flag would not be captured if the carrier was standing on their
own flag when it was returned.
Visit Gamedownloads.com to get
your copy of this patch.
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