Blackwing Lair Released!
Nefarian's
sanctum, Blackwing Lair, can be found at the very height of
Blackrock Spire. It is there in the dark recesses of the mountain's
peak that Nefarian has begun to unfold the final stages of his plan
to destroy Ragnaros once and for all and lead his army to undisputed
supremacy over all the races of Azeroth. Blackwing Lair is a
max-level, 40-player raid dungeon, with many new encounters and
tempting rewards awaiting the intrepid adventurer that dares enter
its halls. (Blackwing Lair will not be accessible during the public
test.)
Darkmoon Faire!
A gathering of the exotic from around the world
and beyond, Silas Darkmoon has brought together the Darkmoon Faire
as a celebration of the wondrous and mysterious found in Azeroth.
While the Faire spends most of their time in parts unknown, they do
stop from time to time in Mulgore and Elwynn forest. When the faire
is on its way barkers will stop by Ogrimmar and Ironforge to
announce its arrival.
Battlemasters!
There is a new way to enter the battleground
queues. Battlemasters! Located in some of the cities, right-clicking
on a battlemaster will allow your character to enter a battleground
queue just like you normally would if you touched that
battleground’s entrance portal. The functionality is exactly the
same, so when it’s your character’s time to enter the chosen
battleground, you will be teleported directly in. Glordrum
Steelbeard stands in the Hall of Arms in Ironforge, serving as the
Alliance battlemaster for Alterac Valley. Aethalas of the Silverwing
Sentinels stands ready in Darnassus, next to the warrior trainers,
to send Alliance characters into Warsong Gulch. And in the Hall of
the Brave, located in Orgrimmar’s Valley of Honor, Brakgul
Deathbringer serves as the Horde’s battlemaster for Warsong Gulch,
while Kartra Bloodsnarl will send you to bring glory to the Horde in
Alterac Valley. Guards in their respective cities can give you
directions on how to find them.
General
- There is a new option upon the login screen.
If you click the "Remember Name" checkbox on the left side of
the screen, the game will automatically fill in your account
name when it starts up.
- Will of the Forsaken (Undead Racial) -
duration of the lasting immunity effect decreased to 5 seconds.
- Cannibalize (Undead Racial) - Regeneration
increased to 35% of a character's total health over 10 seconds.
- Stoneform (Dwarf Racial) can now be used to
cancel self-inflicted poison effects.
- Fist Weapons will now have the normal chance
to parry that all weapons use.
- It will no longer be possible to swap any
equipment while stunned.
- Pets will now enter passive/follow mode when
their masters mount.
- The Dazed effect caused by NPCs will now
stack with all other movement slowing effects. Note that the
movement slowing effects will not stack, but the debuff icons
will remain to ensure the full duration of these effects
persist.
- Damage caused by environmental effects will
now cancel stealth (e.g. swimming in lava).
- Several creature spells that silenced players
are now properly flagged as silence effects, which will allow
talents such as Unbreakable Will to provide a higher chance to
resist the effects.
- Spells that drain mana will now properly
report the amount of mana gained in the combat log.
- Clarified the error message when no corpses
are available for the Cannibalize ability.
- Clarified the error message when trying to
attack while mounted.
- Resurrection spells should now check range
properly when used on targets that have released their spirit.
- Spell reflection effects have greatly
improved visuals and functionality.
- Knockback effects are now synchronized with
any associated missile impacts.
- Special abilities which are parried will
correctly activate abilities which are usable after parrying.
- Damage shield spells no longer damage you if
you use spells that damage both you and your enemies.
- Fixed graphical anomalies when using
channeled abilities in a group with a grounding totem.
- Fixed the duration of Frostbite on pets which
are dismissed and then recalled.
- Fixed a bug where broken off-hand fist
weapons would prevent main-hand dagger abilities from being
usable.
- Health leech effects no longer give you
health while you are a ghost.
- You no longer spout profanity when talking
about sitting while drunk.
Macintosh
- Some optimizations for terrain loading and
rendering were added for the Macintosh build.
- Enabled multisample support in the video
options.
- Fixed an issue where inspecting crafted items
on other users could potentially show attributes that those
items did not have.
- Updated the Mac sound code to use memory more
efficiently.
PvP
- Honor System
- There is now a progress bar on the Honor
tab of your character window that displays how close you are
to your next rank.
- The honor screen now displays a bar
indicating how far along your current rank you are (Scout,
Private, etc). This will let you know whether you are moving
towards your next rank or falling back towards your previous
rank. from week to week.
- There is a new "This Week" section of the
Honor tab, which will display PvP accomplishments of the
current week.
- The "This Session" section of the Honor
tab has been changed to "Today", and will now display the
entirety of your accomplishments for the day instead of the
most recent session.
- Players rank 11 or higher can now chat in
the WorldDefense channel.
- The WorldDefense and LocalDefense
channels will now display your rank as well as your name
when chatting.
o Battleground scoreboards now display the time elapsed in a
battleground.
- Warsong Gulch
- Warsong Gulch has new item rewards at the
appropriate faction vendor near the entrances to the zone.
These are available starting at Honored faction.
- Friendly flag carriers are now displayed
on the overhead map in Warsong Gulch.
- Both the Warsong Outrider Supply Officer
and the Silverwing Sentinel Supply Officer of Warsong Gulch
now offer distinct tabards for purchase. Those heroes who
are of Exalted status with one of these factions may
purchase the tabard for 5 gold (discounts not included).
- Players now receive a faction bonus for
completing the repeatable Warsong Gulch quests.
- Alterac Valley
- Each team will now gain additional bonus
honor if their towers are not destroyed by the end of the
map. The more towers that remained intact, the more honor
received.
- If you manage to keep your faction's
Captain alive for the duration of a battle, you will be
granted extra points upon victory.
- Several Alterac Valley vendor items are
now bind on acquire.
- The respawn time for tower guards
(assuming the tower has not been destroyed) has been greatly
increased.
- Korrak the Bloodrager has gained
immunities to many different spell and ability effects.
- The minimum reputation needed to send a
cavalry charge has been reduced to Honored.
- Players of Revered or higher reputation
may now call offensive air strikes if they have managed to
rescue their respective Wing Commanders.
- Alterac Valley's guard spawn is now
controlled via a more intuitive mechanism. Please check the
Officer Supply vendors for your faction to read up on the
changes.
- Fixed a bug that sometimes prevented the
Alliance team from receiving honor for destroying towers.
- Fixed a bug that was not awarding Horde
credit for owning a mine at the end of a game.
- Dispel Magic can no longer be used on players
participating in a duel unless the caster is in the duel.
- You are considered in combat for the entire
duration of a duel.
- You can’t assist players which are engaged in
free-for-all PvP unless you are also in free-for-all PvP.
- If you have PvP combat toggled on, it will no
longer be cleared when taking a flight.
- Hunter traps work properly in duels if the
target is flagged for PvP and the hunter is not.
- Removing an insignia in PvP no longer marks
both players as being in combat.
Druids
- Shapeshifting will now counteract the slowing
effects of frost-based spells (Frostbolt, Frost Shock, Cone of
Cold, etc.).
- Feral Charge - Targets that are immune to
immobilizing effects will no longer be affected by Feral
Charge's immobilizing effect. The interrupt will still affect
the target.
- Shadowmeld (Night Elf Racial) - Now reports
the correct error message when attempted in shapeshift form.
- Druid shapeshift form butons are no longer
dimmed while under the effects of Polymorph.
Hunters
- Counterattack - Will now cause damage to
targets immune to immobilizing effects.
- Wing Clip - Will now cause damage to targets
immune to immobilizing effects.
- Explosive Trap - Fixed a bug where the trap's
effects suffered inappropriate damage reduction against high
level targets. In addition, damage caused by this trap should no
longer kill opponents in duels.
- Aspect of the Cheetah/Pack - Non-damaging
spells and abilities will no longer cause the dazed effect. In
addition, when switching between Pack and Cheetah, you should no
longer receive the "A more powerful spell is already active"
error message.
- Beast Lore - Will no longer flag you for PvP
or cause guard retaliation when used on an enemy faction target.
Mages
- Frostbolt - Targets that are immune to
movement slowing effects will no longer be affected by
Frostbolt's movement slowing effect. Damage will still be
caused.
- Frost Nova - Will now cause damage to targets
immune to immobilizing effects.
- Blast Wave - Will now cause damage to targets
immune to immobilizing effects.
- Cone of Cold - Targets that are immune to
movement slowing effects will no longer be affected by Cone of
Cold's movement slowing effect. Damage will still be caused.
- Detect Magic - will no longer cause guard
retaliation in Goblin towns.
- Ignite - Can now be dispelled by any effect
that dispels magic effects.
- Frost Armor/Ice Armor - Targets that are
immune to movement slowing effects will no longer be affected by
the Chill's movement slowing effect. Targets will still have
their melee attack speed reduced.
- Arcane Instability - Fixed a bug where rank 3
of this talent was not increasing the periodic damage of various
spells by the correct amount (was increasing by 2% and should
now properly increase by 3%).
Paladins
- Blessing of Freedom - Will now counter the
movement impairing effects of Frostbolt, Cone of Cold, Frost
Shock. It will no longer prevent the damage taken by Frost Nova,
Hamstring, Wing Clip, Mind Flay, Counterattack, or Blast Wave or
the melee and ranged attack speed slowing effects of Cripple.
- Consecration - No longer resets weapon timer
when cast.
- Improved Seal of Justice - Tooltip updated to
be more clear.
- Seal of Command - Should now correctly report
damage in the overhead display and the combat log.
- Summon Charger - New icon.
- Fixed a bug where the Paladin did not always
die when using the Divine Intervention spell.
Priests
- Mind Flay - Will now cause damage to targets
immune to movement slowing effects.
- Shadowform - Changed so all spells except
Holy can be cast rather than only Shadow and Discipline spells.
Tooltip updated. This fixes several bugs that prevented various
actions (creating tradeskill items, mining, summoning a mount,
using a hearthstone and many more).
- Spirit of Redemption - Tooltip updated to be
more clear.
- Touch of Weakness - Stronger versions of this
effect on enemy targets will no longer be replaced by weaker
versions.
Rogues
- Riposte - Targets immune to disarm effects
will now take damage from Riposte.
- Disarming an enemy faction hunter's trap will
now flag the rogue for PvP.
- Ghostly Strike no longer deals damage to you
when you use it.
- Premeditation - Fixed a bug where the combo
points gained using the ability were not properly removed after
the duration expired. Also increased range and duration.
- The UI now properly shows that Preparation
does not clear a Cold Blood setup.
Shaman
- Frost Shock - Targets that are immune to
movement slowing effects will no longer be affected by Frost
Shock's movement slowing effect. Damage will still be caused.
- Reincarnation will no longer be an option on
death when a Soulstone effect is active on the Shaman. The
Soulstone will be used as the higher priority effect.
- Frostbrand Weapon - Targets that are immune
to movement slowing effects will no longer be affected by
Frostbrand Weapon's movement slowing effect. Damage will still
be caused.
- Call of Flame - Fixed a bug where the damage
bonus did not always increase various totems.
- Chain spells cast on PvP targets by an
unflagged Shaman will now properly bounce to other PvP targets.
- The tooltip for Fire Nova Totem now correctly
reflects the damage the totems deal.
Warlocks
- Due to significant talent changes, Warlocks
will have all talent points refunded and can be respent.
- Cripple (Doomguard) - Targets that are immune
to movement slowing effects will no longer be affected by
Cripple's movement slowing effect. Melee and ranged attack speed
slowing effects will still affect these targets.
- Demon Skin/Demon Armor - Now increases health
regeneration at all times, as was always intended. Previously,
the health regeneration only occurred out of combat. Tooltips
updated.
- Demonic Sacrifice - The sacrifice effects for
the Voidwalker and Felhunter have changed. The Voidwalker will
now regenerate 3% of your total health every 4 seconds. The
Felhunter will now regenerate 2% of your total mana every 4
seconds.
- Demonic Sacrifice now works properly on
banished summons.
* Summon Dreadsteed - New icon.
- Dark Pact - Fixed a bug where the combat log
was reporting an incorrect value of mana gained by the caster
when there wasn't enough mana to drain from the pet.
- Phase Shift (Imp) - While phase shifted, the
imp is now targetable but will remain an invalid target for all
spells and attacks except self-cast spells.
- Improved Healthstone - The increased effect
from this talent should now properly apply to other players that
use the Warlock's Healthstones.
- Ritual of Summoning - Fixed a bug where
players could be summoned from outside the same instance as the
warlock in some cases.
- Unholy Power - No longer requires the Fel
Stamina talent. Is now a tier 4 talent and is a prerequisite for
the new Master Demonologist talent.
- Master Conjuror - Talent replaced with a new
talent called Master Demonlogist.
- New Talent (Demonology): Master Demonologist
- Grants both the Warlock and the summoned demon an effect as
long as that demon is active. The effect granted depends on the
type of demon summoned.
- Unholy Power - No longer requires the Fel
Stamina talent. It now requires the Master Demonologist talent.
- Ritual of Doom - Should now display the
cooldown.
Warriors
- Due to significant talent changes, Warriors
will have all talent points refunded and can be respent.
- Hamstring - Will now cause damage to targets
immune to movement slowing effects. Movement slowing effect
improved.
- Improved Hamstring - Design changed. No
longer improves the movement slowing effect. It is now a 3 point
talent that gives a 5/10/15% chance to immobilize the target for
5 seconds.
- Booming Voice - In addition to increasing
duration, this talent will now increase the area of effect of
Battle Shout and Demoralizing Shout by 10/20/30/40/50%.
- Battle Shout - Tooltip updated to display
area of effect (in yards).
- Demoralizing Shout - Tooltip updated to
display area of effect (in yards).
- Improved Berserker Rage - No longer increases
the duration of the effect. The talent will now generate 5/10
rage when Berserker Rage is used.
- Improved Demoralizing Shout - Effectiveness
increase from talent increased to 8/16/24/32/40%.
- Piercing Howl - No longer has a prerequisite
(Improved Demoralizing Shout).
- Deathwish - Is now usable while under a Fear
effect, which will also remove the Fear effect.
- Bloodthirst - Design changed. Bloodthirst is
now an instant melee attack that causes damage equal to 30% of
the warrior's attack power. In addition, the next 5 successful
melee attacks will restore health.
- Concussion Blow - No longer requires purchase
of the Improved Revenge talent.
- Shield Discipline - Removed and replaced by
the new talent Shield Slam.
- New Talent: Shield Slam - Slam the target
with your shield, causing damage and has a 50% chance to dispel
1 magic effect on the target. Also causes a moderate amount of
threat. Requires the purchase of the Concussion Blow talent.
- Heroic Strike/Sunder Armor/Revenge/Mocking
Blow - Tooltips updated to indicate the additional threat caused
by these abilities. There have been no changes to the amount of
threat caused.
Items
- Sets
- Felheart, Cenarion, Giantstalker's and
Earthfury item sets now have updated art. The Felheart
Skullcap is now also called something more appropriate to
the new art.
- Grand Marshal and High Warlord PvP Honor
rewards have been updated with improved statistics and new
unique art.
- The Alliance Mail and Horde Leather and
Mail Epic PvP Honor reward armor sets have received art
updates.
- The stealth detection bonus on the Druid
PvP set gloves has been changed to work in all forms,
including caster form.
- The set bonus for The Champion's
Earthshaker has a revised tooltip to more clearly state that
all Shock spells have an increased spell critical chance.
- The 8 piece set bonus for Dreadmist will
now appropriately affect shadow spells.
- The tooltip for the improved feint
effectiveness set bonus of the Bloodfang armor set has been
corrected to show the actual percentage increase.
- When worn by female characters, the
Beaststalker's Tunic had a missing texture piece last patch.
This has been corrected.
- Set items which are broken no longer
contribute to set bonus listings in the item tooltips.
- The Horde and Alliance PvP Battle Standards
may now only be used inside PvP Battlegrounds, but the cooldown
has been reduced to 10 minutes.
- The Rank 3 Stormpike Insignia now has the
correct health regeneration effect.
- You can now only have one Flask affecting you
at a time.
- The Seal of the Dawn trinket now counts as
though you were also wearing an Argent Dawn Commission trinket.
- The Goblin Sapper Charge can now be used
while moving.
- Dark Iron Bomb tooltip text and stun effect
radius has been corrected to be the appropriate 5 yards.
- Librams are now considered to be Books when
searching for these items in the Auction House.
- The Discombobulator Ray's effect has been
changed: it now reduces movement speed to 80% of normal and
reduces the target's damage with both spells and melee by 40.
The range is now 20 yards.
- Snowblind Shoes are now properly marked as an
Epic item.
- Band of Sulfuras is now unique.
- Fireguard Shoulders now have a graphic.
- Flask of Forest Mojo can now be sold.
- The Bloodseeker crossbow's firing animation
has been corrected.
- The damage from Smokey's Lighter will now
show up appropriately in the combat log.
- The water breathing ability of the Hydrocane
will now continue to work if the player is shapeshifted.
- Both helpful and harmful effects from the
Deviate Fish will remain after logging out.
- Dark Iron Bracers have been changed to Bind
on Equip.
- Set bonus for Stormshroud armor improved. It
should be more compelling for rogues and druids now.
- Winter’s Might recipe now displays the
correct +7 to spell damage instead of +5.
- Fixed a typo in the item tooltip for the
Alliance's Rune of Recall.
- Several lootable items in Alterac Valley have
had their stack limit changed.
Professions
- Thorium Brotherhood now offers several new
recipes. Additionally, several of the old recipes now have
different faction requirements.
- Additional Smithing/Leatherworking/Tailoring/Enchanting
Recipes added to Timbermaw at Honored Reputation
- Additional Smithing/Leatherworking/Tailoring/Enchanting
Recipes added to Argent Dawn at Honored and Revered Reputation.
Also new First Aid recipe added to Argent Dawn at Honored.
- Lokhtos Darkbargainer in Blackrock Depths now
has many additional recipes that can be learned at Honored,
Revered and Exalted reputation. Recipes are available for
Enchanting, Tailoring, Leatherworking (all three specialty
types), Blacksmithing (Armorsmithing, and Weaponsmithing (all
three specialty types).
Quest
- There is now an access quest to gain entry to
Blackwing Lair. Happy Hunting!
- Shadow Priest Vandis at the Bulwark should
now properly buff players who complete any step of the "Return
to the Bulwark" quest in Western Plaguelands.
- Fixed a typo in the Horde version of the
quest "Reclaimed Treasures".
- Imps during the Warlock Mount Ritual in Dire
Maul will no longer get stuck at their spawn-in portals.
- Using the Collectronic Module on frozen
rookery eggs for the quest "Egg Collection" will correctly
consume them.
- Obtaining a set of Thieves’ Tools in the
quest "Tools of the Trade" no longer flags you for PvP.
Raids and Dungeons
- Several spawns removed from Scholomance. This
should make for a more enjoyable 5 player experience.
- Several spawns removed from Stratholme. This
should make for a more enjoyable 5 player experience. Also, you
will now be able to make additional attempts at Ramstein and/or
Baron Rivendare should your initial attempt fail.
- The trapped chests in Stratholme will now
show up for Detect Traps and can be disarmed. In addition, the
number of creatures that come out of the trapped chests has been
reduced.
- Many creatures in Stratholme have gained
Detect Invisibility/Stealth.
- The loot tables in Molten Core have been
revised slightly.
- Characters that die and release in the Molten
Core will now receive a minimap corpse marker and arrow that
will lead them to the window next to Lothos Riftwaker in
Blackrock Mountain.
- Phase shifted imps are no longer hit by
Magmadar’s Lava Bomb.
- Damage and resist messages from Magmadar’s
Lava Bomb shows up in the combat log.
- Fixed a bug that was causing the Cache of the
Firelord (Majordomo Loot chest), the Chest of the Seven (Blackrock
Depths seven dwarves chest) and the Gordok Tribute Chest (Dire
Maul) from despawning too soon.
- The chance for an Epic quest item dropping
from the Majordomo's chest has been increased to 100%.
- The Corrupted Forces of Nature in Maraudon
will now pursue correctly.
- Dire Maul has had several spawn locations
changed and a slight increase in population.
- Crystal Fang, the rare spawn in Blackrock
Spire, will now potentially appear.
User Interface
- Raid UI has been significantly improved. You
can now open the raid UI and drag the name of a class to your
gamefield to have a listing of all players of that class be
displayed on the game field. Likewise you can drag a group name
to your playfield to have the players in that group displayed on
your gamefield. In either case the display will show the health,
mana and limited buffs or debuffs on each player in the group or
class and you can click on a player listed this way to target
that player. You can then right-click on the class or group UI
element to make some modifications to how the UI displays or to
remove the UI element.
- If you cycle through targets with the Tab
key, manually select a different target using another method,
then quickly hit Tab again, your last Tab-selected target will
be re-selected and you can continue Tab-selecting where you left
off. Clearing your target will restart the Tab selection
process.
- Items on the action bar now remain there even
after they are consumed.
- If you shift-click on an item link while you
are entering chat text, the item link will now be pasted into
your text.
- Mail recipient auto-completion will now use
names from your guild as well as your friends list.
- Hitting Escape will now cancel ranged weapon
auto-shots.
- The pet UI will now be greyed out while you
are mounted to reflect the fact that you can't command your pet.
- NPCs which give dishonorable kills have the
rank of Civilian and show up with a white title background in
the targeting frame.
- The effect of damage resistance and
vulnerability is now displayed in the combat log.
- Combat abilities which are fully blocked show
up correctly in the combat log.
- Crushing and glancing blows show more
information in the combat log.
- Damage from poisons and curses now shows up
in the UI after the caster has been killed.
- Players now receive an error message if they
try to join a meeting stone queue and are in a raid or are not
the party leader.
- TargetUnitsPet() is obsolete and has been
removed from the scripting system.
- Added UnitInRaid(), TargetLastTarget() and
TargetNearestRaidMember() to the scripting system.
- The GetPlayerMapPosition() script function
will only work for you, your party and raid.
- Fixed an issue where chat window positions
may not be restored to the correct positions when re-entering
the world.
- Fixed occasional crash when speech bubbles
are enabled around NPCs that talk a lot.
- Fixed occasional crash when listing a chat
channel with a large numbers of players.
- Fixed temporary lockup experienced by spell
casting players when they are kicked.
World Environment
- Flight Paths
- Added a Wind Rider Master to Camp Taurajo
in The Barrens.
- New Horde Flight Paths
- + Camp Taurajo in The Barrens <->
Crossroads in The Barrens
- + Camp Taurajo in The Barrens <->
Thunder Bluff in Mulgore
- + Camp Taurajo in The Barrens <->
Freewind Post in Thousand Needles
- Fixed several problems with the flight
path from Undercity to Hammerfall while passing through the
Ruins of Andorhal.
- Fixed some problems with the Ironforge to
Stormwind flight path.
- The Darkshire <-> Booty Bay flight paths
no longer fly over the Gurubashi Arena in Stranglethorn
Vale, and therefore no longer flag fliers as being in
Free-for-All PvP. Also, they should no longer fly through
the zeppelins coming in and out of the Grom'gol Base Camp.
- Graveyards
- Feralas, Durotar, Mulgore, Darnassus,
Tirisfal Glades (excluding the Bulwark graveyard), Elwynn
Forest & the Eastern Plaguelands have now all been converted
over to the new graveyard system. The system will place your
character's spirit at the closest allowed graveyard in the
zone. For example, an Alliance character dying closer to the
new Darnassus graveyard, detailed below, will use that
graveyard rather than the one located at Dolanaar. Starting
area graveyards are still reserved exclusively for
characters of similar faction that die within their
confines. For example, the spirit of a Horde character dying
right outside of Deathknell will not use Deathknell
graveyard, but will instead go to the next closest Tirisfal
Glades graveyard.
- A Horde-only graveyard has been added in
the northern section of Durotar, just to the south of
Orgrimmar. In addition to serving northern Durotar, Horde
characters dying in Orgrimmar, The Hall of Legends and
Ragefire Chasm will use this new graveyard. Alliance
characters dying in Durotar will continue to only use the
Razor Hill graveyard.
- A Horde-only graveyard has been placed at
the northern base of Thunder Bluff in Mulgore. Horde
characters dying in Thunder Bluff will also use this new
graveyard. Alliance characters dying in Mulgore will
continue to only use the graveyard at Bloodhoof Village.
- An Alliance-only graveyard has been added
at the eastern end of Darnassus. Alliance characters dying
in Darnassus will use this new graveyard. Horde characters
dying on Teldrassil will still only be able to use the
graveyard at Dolanaar.
- An Alliance-only graveyard has been added
just outside of Ironforge, around the side of the mountain.
It is only for use by Alliance characters that die inside
Ironforge and in the Gates of Ironforge sub-area of Dun
Morogh. Horde characters dying therein will continue to only
use the Kharanos graveyard.
- The Ruins of Lordaeron above Undercity
now has a Horde-only graveyard. Horde characters dying
inside the Undercity will use this new graveyard. Alliance
characters will continue to solely use the Faol's Rest
graveyard.
- A neutral graveyard has been added at the
Eastvale Logging Camp in Elwynn Forest. The graveyard at
Goldshire is now for use by the Alliance exclusively. Horde
characters dying in Elwynn Forest and its sub-areas, as well
as in Stormwind, The Stockade and the Deeprun Tram, will
have their spirits travel to the new graveyard at the
Eastvale Logging Camp.
- A neutral graveyard has been added on the
island of Caer Darrow in Western Plaguelands. It will serve
characters who die on Caer Darrow and in Scholomance.
- A neutral graveyard has been added in the
Eastern Plaguelands near the northwestern shore of Blackwood
Lake. Characters that die in The Fungal Vale will continue
to use the Darrowshire graveyard due to the mountains
between it and the new graveyard. Additionally, characters
dying in Stratholme will now use the new Blackwood Lake
graveyard.
o A neutral graveyard has been added in Feralas, just to the
southwest of Dire Maul. Characters dying in Dire Maul will
use this new graveyard.
- Darkmoon Cards have been seen dropping from
high level Humanoids around the world. Collect a set of them and
bring them to the Darkmoon Faire when it is in town!
- The "Human, Theramore" faction is now the "Theramore"
faction. This faction is allied with the Alliance and is at war
with the Horde.
- High Elves now have their own distinct
faction – "Silvermoon Remnant". This faction is allied with the
Alliance and is at war with the Horde. Not all High Elves are a
part of this faction.
- Several NPCs around the world are now
associated with the proper faction.
- Dimetradons in Un'Goro Crater should be found
more regularly now.
- Fire Elementals in Searing Gorge should be
easier to find.
- The pair of gryphons guarding the entrance to
the Hinterlands have finally decided to stop staring at one
another and will now wander around the entrance to the pass.
- Rashona Straglash was moved to be with other
cloth-centric citizens in Orgrimmar.
- Several NPCs that were not marked as
Civilians are now correctly labeled.
- Dark Strand Cultist and Enforcers are now
correctly labeled Humanoid.
- Morbent Fel’s level was slightly reduced to
better fit the level range of Duskwood.
- Brinna Valanaar in Azshara now sells higher
level arrows.
- Hadoken Swiftstrider of Camp Mojache, Feralas
and Dinita Stonemantle in Ironforge received promotions; they
are now significantly tougher than before.
- Certain floating herbs, minerals, and chests
should now be more down to earth.
- The Barrens should now feel more alive.
- Sickly Gazelles now have a sickly look to
them.
- Jarven Thunderbrew in Kharanos warns players
in Common now, and not in Dwarvish.
- The Wastewander Scufflaw of Tanaris now
spells his own name correctly.
- Swift Green Raptor has been renamed to Swift
Olive Raptor for clarity.
- An icon has been added at the Kalimdor
continent map level for Revantusk Village.
- Revantusk Village will now have an arrow
pointing in its direction on the mini-map when you get close
enough to it.
- Fixed some typos in Gilnid's text in The
Deadmines.
- Fixed some typos in Supervisor Raelen's text
in Elwynn Forest.
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