Zul'Gurub
Hidden within the jungles of Stranglethorn, an
ancient Troll city full of peril has been uncovered. Do you have
what it takes to delve into its mysteries with a band of hardy
explorers? There's only one way to find out! Zul'Gurub is a
high-level, 20-man raid instance with 120 new rare and epic items to
uncover. Adventure awaits!
Arathi Basin
Join the League of Arathor or the Forsaken
Defilers as they battle for the precious resources stockpiled within
the latest Battleground, Arathi Basin! Pitting 15 members of each
faction against each other, the race is on to be the first to 2000
resources, capturing strategic landmarks around the Basin to
increase your team's gain and cripple the enemy. With an all-new set
of reputation-based rewards, there's never been a better time to
join the war!
Stranglethorn Fishing Extravaganza
The Stranglethorn Fishing Extravaganza is a grand
new event set along the coasts of Stranglethorn Vale. Early on the
appointed day, friendly neighborhood goblins will visit Ironforge
and Orgrimmar to inform aspiring anglers of the grand tournament and
give instructions. At the appropriate time, the shout will ring out
across Stranglethorn to bait your hooks and cast your lines!
General
- The debuff limit has been increased to 16
(from 8). In addition, the client will now display all 16
debuffs.
- Switching weapons in combat triggers a 1
second global cooldown for all abilities for rogues and a 1.5
second global cooldown for everyone else.
- Tauren can now ride wolves if they learn the
wolfriding ability.
- Possessed units (e.g. Mind Control, Eyes of
the Beast etc...) can now cancel combat mode by clearing your
current target. In addition, the UI will have a gold border when
the possessed unit is actively in combat mode with the target.
- Several stun spells and abilities that were
previously unresistable can now be resisted as was always
intended.
- Damage absorption no longer protects against
falling, drowning, or fatigue damage.
- The targeting circles for area effect spells
will no longer be cancelled when the caster moves.
- Absorbed and resisted environmental damage is
now shown in the combat log.
- If an attack deals non-physical damage, the
type of damage is now reported in the combat log.
- Fixed bug where you could kill someone in a
duel with spell reflection.
- Auras and shapeshift forms can be cancelled
while you are fleeing or confused.
- Fixed bug where you couldn't right click to
attack a hunter who is feigning death.
- You can no longer unequip weapons while they
are disarmed.
- Debuffs and area effect spells now use their
actual cast level rather than effective cast level for
calculating periodic esistance.
- Escape Artist works with Frost Nova and Frost
Trap again.
- Damage absorption is now applied before
damage splitting effects.
- Casting spells on your pets and summons will
no longer cause guards in neutral towns to attack you.
- Fixed a bug where mana was being regenerated
while channelling spells that use mana.
- Fixed a bug where the Dazed ability used by
creatures when attacking targets from behind was
countered/dispelled by some spells (e.g. Blessing of Freedom).
- Fixed a bug where area of effect periodic
damage spells were being resisted more frequently than they
should have been when casting lower level ranks of the spell
(affected spells were Blizzard, Consecration,Explosive Trap,
Flamestrike, Hurricane, Rain of Fire and Volley).
- Effects that make players immune to physical
will no longer be immune to the "Recently Bandaged" effect from
First Aid.
- Made general improvements to the camera.
- You are no longer able to kill players in
duels with reflected DoT spells.
- Escape Artist works with Frost Nova and Frost
Trap.
- When you swap weapons in combat, you start
your swing again, instead of continuing your last swing.
- Fixed bug where self-inflicted damage, like
Poisonous Blood, wouldn't break stealth.
- When an attribute increasing effect (e.g.
Arcane Intellect) is refreshed on a target, it will no longer
reset the target's health or mana and then increase the total.
- Pets now switch to a new target if possible
when their current target is polymorphed.
Meeting Stones
- A number of miscellaneous improvements have
been made that should allow for better group forming when using
the meeting stones.
- You will no longer be kicked from the meeting
stone queue when a player declines a group invite or when
inviting someone that is already in a group.
- You will now be informed that you have left
the meeting stone queue when the group leader logs out.
- Tanks and Healers will now be immediately
added to the group by the meeting stone when they are the 5th
member of the group.
- You can now be added to a group by the
meeting stone when that group contains characters that have
disconnected.
PvP - Battlegrounds
- Battleground "holidays" have been added to
Warsong Gulch, Alterac Valley and Arathi Basin. Holidays occur
during most weekends, starting on Thursday night at midnight and
continuing until Tuesday morning. During a holiday, emmissaries
from that Battleground will be found in the major cities, and
honor/faction rewards for performing objectives in that
battleground are increased.
- Warsong Gulch and Arathi Basin will now be
level-banded as follows: 20-29, 30-39, 40-49, 50-59, 60.
- System Messages have been added to Warsong
Gulch to replace the heralds.
- Losers of Warsong Gulch are now given a
"Ribbon of Sacrifice" which they may turn in to Captain
Shatterspear or Sentinel Farsong for a faction reward.
- Offensive use of damage immunities no longer
causes the flag to drop in Warsong Gulch.
- In the Battlegrounds, you will now
automatically be resurrected by Spirit Healers unless you choose
to decline.
- A bug that allowed ghost players to pass
through the Warsong Gulch starting gate has been fixed.
- Alterac Valley now correctly rewards honor
for owning graveyards at the end of the game.
- Characters that use the Battlemaster to enter
a Battleground will now port back to that Battlemaster when they
leave the Battleground for any reason.
- Fixed range check for removing insignia from
players in Battlegrounds.
- Fixed a bug that would cause players to stand
up when a turnin was made in Alterac Valley.
- Players will no longer be able to gain health
by repeatedly entering and leaving the effect of a Battle
Standard.
- Entering a battleground now resets the timer
for the AFK flag. This should prevent players being kicked by
the AFK timer moments after they enter the Battleground
instance.
- Using the /who command while in a
Battleground instance will now only display players in your
instance.
- The requirement to purchase special Food and
Bandage consumables for Warsong Gulch and Arathi Basin has been
lowered; they are now available for use at Friendly and Honored,
respectively.
- Battleground queue functionality has been
improved to eliminate certain types of "traffic jams" that could
prevent instances from starting.
- Consecration and other similar spells can no
longer be used by non-PvP flagged players to damage PvP flagged
enemies.
- Racial "Leaders" have been strengthened, and
are now worth slightly less honor.
- Players may no longer purchase items that
require a PvP rank unless they meet the rank requirement at the
time of purchase.
Druids
- Improved Starfire - The stun effect can now
be resisted.
- Druids should now be able to shapeshift back
into caster form while Feared.
- Cat Form - The base weapon damage of the form
has been increased.
- Cat Form - Each point of agility now adds 1
attack power.
- Cat Form - Rip's damage per combo point has
been increased.
- Cat Form - Ferocious Bite's damage per combo
point has been increased. In addition, extra energy now converts
to damage at a higher rate.
- Cat Form - Replaced global cooldown on
Tiger's Fury with a 1 second self cooldown. In addition, its
duration has been increased to 6 seconds.
- Cat Form - Rake's damage has been increased.
- Entangling Roots now shares the same duration
in pvp as other long-duration forms of crowd control (ie:
polymorph, fear, sap).
Hunters
- Due to significant talent changes, Hunters
will have all talent points refunded and can be respent.
Training costs for all talent spell/ability replacements have
been significantly reduced.
- Survival and Beast Master talent trees have
undergone major revisions in an effort to give Hunters
additional, viable choices when selecting talents.
- Deterrence - Will now increase parry chance
when using Fist Weapons.
- Deflection - Will now increase parry chance
when using Fist Weapons.
- Improved Concussive Shot - The stun effect
can now be resisted.
- Trueshot Aura - Attack Power and Ranged
Attack Power bonus increased, mana cost decreased, area of
effect increased.
- Frost Trap - Updated tooltip to reflect
duration of the Frost Trap Effect.
- Aimed Shot - Fixed tooltip to correctly
display shot time.
- Auto Shot - Fixed a bug where switching
targets would cancel Auto Shot. Switching targets should now
continue firing on the newly acquired target.
- Scatter Shot - Should now cancel combat mode
when used.
- Eyes of the Beast - Cast time reduced.
- Flare - Fixed the tooltip to accurately
reflect the actual radius of the effect.
- Ranged Weapon Specialization - Now affects
all ranged weapon attacks (e.g. Arcane Shot).
- Improved Concussive Shot - Will now have a
chance to stun targets that are afflicted with other slowing
effects (e.g. Wing Clip).
- Hawk Eye and Barrage have swapped locations,
and we added 1 more rank to Barrage.
- Freezing Trap now shares the same duration in
pvp as other long-duration forms of crowd control (ie:
polymorph, fear, sap).
- The resist rate for hunter traps is now based
on the hunter's skill rather than the level of the trap.
Pet Abilities
- Hunters now have the first round of pet
customization available. New passive abilities include increased
armor, stamina, Fire resistance, Frost resistance, Nature
resistance, Shadow resistance, and Arcane resistance.
- Hunter pets can now be untrained of all their
skills from any beast trainer in the major cities. Similar to
talents, untraining a specific pet scales up as you do it more
times: 10 silver, 50 silver, 1 gold, 2 gold, 3 gold, etc.,
eventually stopping at 10 gold.
- Training point costs for all abilities have
been rebalanced. You'll now be able to use all your pet's
training points with meaningful choices. To help make "hunting"
pets more viable in more situations, the Growl ability is now
free to all pets.
- Bats, owls, and carrion birds can now learn
the Screech ability, a fast single-target attack that also
lowers the attack power of all enemies within melee range of the
pet.
- Cats can now learn Stealth. In addition to
being unseen, they receive a damage bonus for their first attack
coming out of stealth.
- Scorpids can now learn Scorpid Poison. The
poison deals Nature damage over time and stacks up to five times
on a single enemy.
- Wolves can now learn Furious Howl. The howl
adds a flat amount of damage to all nearby party member's next
attack (within 15 yards).
- Hunter pets now gain experience based on the
level difference between them and their target rather than the
difference between the Hunters and their target. This will make
it much easier to level up a low level pet. Keep in mind that
the Hunter must still kill creatures from which he/she will gain
experience.
- The tooltips for quick Hunter shots have been
updated to show them as instant abilities.
- Feign death is no longer resisted by players.
- Hunters are now able to rename their pets
while mounted.
- Hunter's pets will be smarter about when to
use Dash/Dive.
- Fixed bug where Aimed Shot wouldn't cancel
properly when the target moves out of range.
- Fixed a bug where lower level versions of
Immolation Trap and Explosive Trap were being resisted more than
they should be.
Paladins
- New Spell: Hammer of Wrath (Level 44) - Hurls
a hammer that strikes an enemy for Holy damage. Only usable on a
wounded target.
- Blessing of Sacrifice no longer shares damage
with dead Paladins (You can no longer kill Paladin Ghosts).
- Paladins can no longer activate Divine Favor
on the previously cast healing spell.
- Seal of the Crusader - Fixed a bug that
displayed the incorrect amount of attack power increased by
ranks 2, 3 and 5 of the spell.
Priests
- Focused Casting - Mana cost removed. Now no
longer triggers the global cooldown on all other spells.
- Vampiric Embrace - Now heals 20% of the
damage actually caused (including critical hits, buffs etc...)
but now only eals when shadow spells cause the damage.
- Switching to Shadow Form no longer cancels
Holy buffs on a priest.
- You can cancel melee combat while mind
controlling by clearing the target, like you can normally.
- Blackout - Fixed a bug where rank 2 of the
talent wasn't giving a chance to stun.
Rogues
- Riposte - Will now initiate combat when used.
- Deflection - Will now increase parry chance
when using Fist Weapons.
- Mace Specialization - The stun effect can now
be resisted.
- Shoot Bow/Gun/Crossbow - Should no longer
cause a global cooldown on all other abilities.
- The fire damage from the Blazefury Medallion
and the Gutgore Ripper's effect should no longer immediately
break Gouge.
- Riposte - Fixed a bug where the ability was
not usable when a special attack (e.g. Gouge) is parried.
Warlocks
- Inferno - The stun effect can now be
resisted. Tooltip updated to reflect enslave duration after the
initial summon.
- Spell Lock (Felhunter) - In addition to
interrupting spellcasting, it will now silence the target for a
short duration.
- Benefits received from the old Master
Conjuror talent should now be removed on all Warlocks.
- Firestone - When a Firestone is equipped, it
should no longer interrupt tradeskill creation.
- Demonic Sacrifice - All effects gained from
sacrificing the pet should no longer be dispellable.
- Conflagrate - The Conflagrate spell is now
instant cast. The damage and mana cost has been raised on all
ranks of the spell.
- Fear will now cause creatures to flee
immediately, even if they are already moving.
- Succubus pets will be smarter about when to
use Seduction.
- Succubus pets can now autocast Lesser
Invisibility.
- Fixed a bug where Fear and Curse of
Recklessness, when used together, would prevent targets from
casting spells.
- Fixed a bug where Soul Link and Power Word:
Sheild, when used together, would heal the Warlock instead of
splitting or absorbing damage.
- Demon Armor - The armor increase will now
stack together with Scrolls of Protection.
Warriors
- Deflection - Will now increase parry chance
when using Fist Weapons.
- Retaliation - Will now cause a maximum of 30
retaliatory strikes in 15 seconds. In addition, retaliatory
strikes will not be possible while stunned.
- Improved Revenge - The stun effect can now be
resisted.
- Mace Specialization - The stun effect can now
be resisted.
- Retaliation, Recklessness and Shield Wall
will no longer be cancelled if you switch stances while the
effect is active.
- Shield Slam - Threat caused increased.
- Shoot Bow/Gun/Crossbow - Should no longer
cause a global cooldown on all other abilities.
- Sweeping Strikes will now ignore dead
targets, and will ignore PvP enabled targets if you are not PvP
enabled.
Items
- We have determined that the defense statistic
was being applied to items too liberally, causing those items to
be stronger than they should have been relative to other items
of the same level with different effects. As a result, we have
reduced the amount of defense points on all items with bonuses
to defense by approximately 33% in order to bring those items in
line with other similar items.
- Proficiency Bonuses have been added to the
game. Some sets of equippable items have been added that will
give bonus effects to the player only if they have a specific
skill, such as Leatherworking.
- With the new ability to train Hunter pets
with considerable magical resistance, the amount of pet
resistance granted by the set bonuses for the Giantstalker's and
Dragonstalker's has been reduced while the pet health granted
has been increased.
- The Earthfury set bonus that increases the
range of totems now works with the Mana Tide Totem.
- The Giantstalker's set bonus that increases
Volley damage now works properly.
- The Lawbringer Paladin Set's Healing Circle
effect now only affects your party, but the range of the heal
has been increased to 30 yds.
- The pants and gloves for the Dreadmist,
Magister's and Devout sets have had their Agility removed, and
other statistics slightly increased.
- The free mana cost buff provided by the
Mage's Netherwind armor set is now called "Netherwind Focus" and
will be noted in your combat log.
- The effect of the Judge's Gavel has been
changed to a stun.
- Flarecore Gloves now bind when equipped.
- Flarecore Leggings and Robe now provide a
damage bonus to all spells, not just fire spells.
- The duration of the Bonereaver's Edge weapon
debuff has been lowered, but the frequency of the effect has
been raised.
- The Polychromatic Visionwrap is now a cloth
item with durability.
- The Searing Needle's proc will now do the
listed damage of the tooltip.
- The Unstoppable Force now has a short
duration stun instead of a knockback effect, and the stun will
occur less frequently.
- Changing stances no longer removes the Orb of
Deception effect.
- When you have more than one transformation
aura (Orb of Deception, Noggenfogger, etc.), the last one
applied is the one that is shown.
- Several of the Molten Core Epic Weapons have
been updated with new weapon glows.
- Totems affected by the Earthfury set bonus no
longer have their effect flicker when players are outside their
normal radius.
- Fixed bug preventing several items, such as
the Goblin Jumper Cables, from being gift wrapped.
- Fixed bug where equipping and unequipping set
items and other items with the same bonus as the set bonus could
reduce the affected stats twice until logout.
- Sayge's Dark Fortune of Resistance now adds
+25 to all schools instead of +10%.
- PvP reward gloves that grant stealth
detection have had the detection reduced somewhat.
- There are now items in the game that have a
duration on them that is measured in real time. For instance,
there are fish that have a four-hour duration; they only last
four hours regardless of whether or not the character is logged
in.
- Alterac Valley Spring Water now has a minimum
level of 55.
- The Lobotomizer's proc name has been changed
to "Brain Damage".
- Corrected the art for the Nether-lace Tunic.
- The Marshal's Lamellar Legplates now have the
proper strength bonus.
- The Fire Runed Grimoire and Darkmoon Card:
Heroism are now properly considered armor items.
- The spirit buff from Bottled Alterac Spring
Water should now work for shapeshifted druids.
- The Marshal's Silk Gloves now has the Mana
Shield improvement effect.
- The effect tooltips for The Black Book,
Gutgore Ripper, and Natural Alignment Crystal now properly list
their duration.
- Scout's Blade now properly sheathes at the
hip.
- A few items in the Alliance PvP Rogue and
Druid sets were previously misnamed, this has been corrected.
- The Cenarion and Earthfury Vestments now have
proper durability values.
- The Sergeant Major's Silk Cuffs and First
Sergeant's Silk Cuffs now have the same amount of stamina.
- The stun from the Tidal Charm trinket no
longer breaks when damage is dealt to the stunned target.
- The Fade effect on the Stealthblade will no
longer trigger the cooldown for the Rogue's Feint ability.
- The effect of Black Amnesty will now be noted
in the combat log.
- Rethban Ore, Black Diamonds, and Pristine
Black Diamonds may now be found in the Miscellaneous Junk
category of the Auction House.
- Blue Wedding Hanbok name changed to reflect
the actual color of the dress.
- The minimum level 48 Lorekeeper's Ring and
Advisor's Ring now properly consider their effects to be
passive.
- Hair should no longer stick through the Helm
of Endless Rage.
- Key to the City is now considered Uncommon
loot.
- The Amulet and Orb of the Darkmoon have had
their stats improved and are now Epic (purple).
- Fishing poles which provide the same bonuses
as lures now get the extra bonus from the lure when it is
applied.
- Fixed bug where moving enchanted weapons from
one hand to the other would remove the equipped enchantment
benefit.
- Fixed bug where swapping two equipped
trinkets would remove one of the trinket's passive effects.
- Night Dragon's Breath can now be used while
silenced.
- Texture for the Dragon's Touch wand
corrected.
- Bind on Equip Bracers and Belts in Molten
Core now drop more often.
- Cenarion Helm texture fixed.
- Invulnerable Mail changed to a lower duration
effect, but your own melee swings will not interrupt the
invulnerability.
Pets
- You can now modify the auto-cast status of
pet spells in the pet spellbook.
Professions
- New crafted sets have been added that require
reagents found only in Zul'Gurub or through the reputation
gained from adventuring therein.
- Only spells and abilities that target enemy
units will cancel the World Enlarger effect.
- Black Lotus is no longer soulbound.
- Blackfury and Black Amnesty now bind when
equipped.
- Catseye Goggles have had their stealth
detection increased somewhat.
- The Mooncloth Robe pattern changed so it
displays as white quality instead of blue since it is vendor
purchased.
- The Effects of Flasks will now persist
through death.
- Free Action potions can now be dispelled.
- Wildvine potions have been improved.
- Dreamless Sleep potions now take full effect
in 12 seconds instead of 15.
- There is now a Horde cooking recipe that uses
Tender Crocolisk Meat found at Brackenwall Village.
- Dark Iron Boots have been added as
Blacksmithing plans that require Exalted reputation with the
Thorium Brotherhood.
- Timbermaw Reputation Recipes are no longer
sold in limited quanities with a restock time. If you have the
reputation, you will always be able to buy the recipe.
- Significantly more Stranglekelp has started
washing ashore to the beaches of the world.
- Dark Iron mineral nodes will now sometimes
appear in the Burning Steppes and Searing Gorge.
- Enchanting an item with an enchantment that
will cause the item to become soulbound will now prompt the
enchanter with a warning message before the enchantment is cast.
- The Gnomish Death Ray now only can be cast if
the target is within 20 yards. Previously you could cast this on
players outside that range, even though the spell immediately
failed.
- Cured Rugged hides now stack to 10 instead of
5.
Quest
- A great number of quests and events added to
Zul'Gurub.
- A level 50 class quest has been added for the
Rogue (Lord Ravenholdt in Ravenholdt Manor), Priest (Greta
Mosshoof in Felwood), Mage (Archmage Xylem in Azshara), and
Hunter (Ogtinc in Azshara).
- Reputation gains given to a player on the
Alliance, Horde, or Steamwheedle Cartel factions directly will
now cascade
- wn to member factions through the middle of
the Exalted reputation level.
- The summoning crystals of Andorhal have been
removed; as a result, Araj the Summoner will behave like a
normal spawn. The respawn time on Araj once he is slain is 10-15
minutes. It should be noted that the spawns surrounding where he
holds dominion have been maintained; players seeking to defeat
him should not be shy about bringing friends with them.
- Araj the Summoner now has increased hit
points and does increased melee damage.
- Araj the Summoner no longer drops a
Corruptor's Scourgestone 100% of the time when killed.
- The text for the Horde and Alliance versions
of "Araj's Scarab" now reflect the changes done to the Araj
encounter.
- The text for the Horde and Alliance versions
of "Alas, Andorhal" now reflect the changes done to the Araj
encounter.
- The Argent Dawn quest "The Active Agent" now
offers a choice of rewards: Seal of the Dawn and Rune of the
Dawn. Both may be used just like an Argent Dawn Commission.
- Players seeking to replace their Seal of the
Dawn (or get a Rune of the Dawn instead) once they've finished
"The Active Agent" quest should speak with Betina Bigglezink in
Eastern Plaguelands.
- The Seal of the Dawn is now unique, no longer
has any cash value, and is no longer disenchantable.
- The level 5 quests had the ranged weapon
removed from their reward options. This was done to make sure
hunters upgrade their melee damage in the levels before
obtaining a pet.
- Added text to the Test of Endurance quest to
indicate you might need to bring some friends along.
- The amount of XP and Stormwind reputation has
been increased for completing "Hilary's Necklace" quest.
- Torek in Ashenvale (the questgiver for
Torek's Assault) is now PvP enabling.
- Important Blackrock Documents for the Horde
quest, "Warlord's Command," no longer despawn. They can still
randomly spawn at one of four locations.
- Two new quests have been added to Thorium
Point in the Searing Gorge for Thorium Brotherhood reputation
turnin for players with neutral faction. You will now be able to
turn in Iron and Heavy Leather to increase your reputation with
the Brotherhood.
- "The Darkreaver Menace" quest has had its
reward improved; any Shaman who has already completed the quest
should speak to Sagorne Creststrider in Orgrimmar to get their
new reward.
- The Boulderslide Ravine quest in Stonetalon
Mountains now more clearly points players to the Boulderslide
Ravine.
- The original Hakkar quest (the one that
involved killing Hakkar's Avatar in the Sunken Temple) has been
extended, and now offers a reward.
- Completing the initial Magram or Gelkis quest
in Desolace now gives appropriate positive and negative
reputation gains.
- The completion dialogue for the "A Rogue's
Deal" quest has been clarified.
- All 8 versions of the "A Donation of
Runecloth" quest have had their quest text clarified.
- Certain mobs and NPCs that erroneously had
plus or minus reputation gains on kills for Horde or Alliance
have been corrected.
- Various quest typos fixed.
Raids and Dungeons
- Characters will now receive an error when
attempting to enter a raid dungeon if the reason they cannot
enter is because they are not in a raid group.
- Fixed a bug that was preventing Rallying Cry
of the Dragon Slayer to fire when Onyxia's head was turned in
(assuming a head was not already up).
- You can now no longer avoid Onyxia's confuse
effect by jumping or moving erratically.
- Death Knight Darkreaver in Scholomance
shouldn't be so noisy anymore.
- The Ogre Tannin Basket in Dire Maul should
stick around longer if someone opens it and does not initially
loot the tannin from it.
- A few Molten Core bosses now drop Fiery or
Lava Cores.
User Interface
- New "Dressing Room" Interface now available!
If you control-left click on any item, item reference (vendors,
quests) or item link (chat), a UI panel will appear showing your
character wearing that item. You can then use the same command
(control-left click) on additional items to add to the preview
appearance. In addition, the Auction House now has a checkbox in
the upper right-hand corner; if checked, any item you click on
within the Auction House will automatically be previewed on your
character.
- Need Before Greed and Group Loot options have
been improved. The rolling window that appears when an item of
the threshold and above is looted now has three buttons: a Need
button (the dice), a Greed button (the coin), and a close
button. Any players who select Need will get a chance to roll
first for the item, with the high roller winning. If no one
elects Need, all characters who selected Greed will then roll,
with the highest roll winning the item. If everyone closes the
window, the item becomes lootable by anyone in the group.
- You can now disable the slow scrolling of
text when you are receiving a new quest.
- Opening the overhead map will now "ping" your
location your map (to make it easier to notice your location
when there are many friendlies nearby on the overhead map).
- The overhead map now displays a directional
icon for your character.
- Spell effects that stack multiple times on a
character will now display a number in the bottom corner
indicating how many times the effect has stacked. For example,
if a player has had the Sunder Armor ability used on them three
times, the Sunder Armor effect icon will display a 3 in the
corner.
- A confirmation dialog is now shown when you
choose to make an Inn your home.
- The tooltip for spells like Seal of the
Crusader correctly reflects the benefit of the spell, instead of
occasionally being off by one.
- Using /random will now send the text to your
party or raid wherever they are instead of the local area around
the layer that used /random.
- When in a raid group, the group you are in
will now appear above your name next to your portrait.
- Mail recipient name completion now works with
offline guild members even if you are not showing them in the
guild UI.
- Guild ranks and player notes are now filtered
by the profanity filter.
- The temporary mana cost reduction of Burst of
Knowledge and similar effects is now reflected in tooltips.
- Quest rewards are now linked in chat like
other items gained.
- You can auto-equip items while in flight by
right clicking on them, as you would normally.
- Fixed bug preventing the Release Spirit
dialog from showing if you die while jumping in lava.
- You can now use the Escape key to exit out of
pop up dialogues.
- Fixed lua error when relinking poor and
standard quality items from loot messages.
- Consumable items on the action bar will now
always show the number remaining, even if there are none in your
inventory.
- You can create the directory Interface\Icons,
and any 32x32 .blp or .tga files you put in there will be
available in the icon list for your macros.
- Pet spells in macros are now supported, both
using /cast and using CastSpellByName().
- If you omit the rank of a spell in /cast or
CastSpellByName(), it will use the highest rank of the spell
which you know.
- While it will still be possible to override
files in Interface/FrameXML, doing so is discouraged (and is
likely to become
impossible in a future release). Significant API additions are
being made to eliminate the need for such direct FrameXML
changes.
- You will now be able to list .lua files
directly in the addon .toc file.
- The SetPoint() and SetAllPoints() script
functions can take an actual frame instead of a frame name.
- TargetNearest* script functions will only
work in response to a button click or a key binding, to
discourage addons which scan the battlefield for targets.
- Addon-specific Saved Variables!
Each addon's saved variables will be saved in the file WTF\Account\{accountname}\SavedVariables\{addonname}.lua,
and will only be loaded when the addon is loaded. IMPORTANT:
The first time you enter the game with this change, you must
make sure all your addons are enabled, or their saved
variables will be lost! If you accidentally do this once,
you can recover by quitting the game, moving your backup
SavedVariables. lua into place and restarting the game with
addons enabled.
- Addon Loading On Demand!
- If you add the following line to your
addon's .toc file, it will not be loaded at the normal load
time, it will instead be dynamically loaded upon request:
- ## LoadOnDemand: 1
You can query to see if an addon is loaded
by using the new IsAddOnLoaded("addonname") function, and
you can load an addon dynamically using the
LoadAddOn("addonname") function. This function returns true
if the addon is loaded successfully, and can be safely and
efficiently called even if the addon is already loaded.
For your convenience, the function
UIParentLoadAddOn("addonname") is provided which will
attempt to load the addon and pop up an error message if it
failed to load for any reason.
Once an addon is loaded, the ADDON_LOADED
event is sent, with arg1 set to the name of the addon. An
addon can listen for that event, and when it recieves that
event with it's own name, it can safely access its saved
variables.
An important thing to note is that when an
addon is loaded dynamically, it doesn't have access to any
of the virtual frame templates that are defined by FrameXML,
including font definitions.
- New Scripting Functions
debugprofilestart() - starts a timer for
profiling during debugging. millis = debugprofilestop() - return
the time in milliseconds since the last call to
debugprofilestart()
- New UI Element Member Functions
handlerFunction = Frame:GetScript("handler") -
(for handlers like "OnShow", "OnEnter", etc) which returns the
current event handler for a frame.
Frame:SetScript("handler", function) - sets the action/event
handler for a frame (or removes it with a nil function)
Frame:SetBackdrop(nil) / Frame:SetBackdrop({bgFile = "bgFile",
edgeFile = "edgeFile", tile = false, tileSize = 0, edgeSize =
32, insets = { left = 0, right = 0, top = 0, bottom = 0 }})
(Note: This is a table argument)
FontString:SetFont("font", size [, "flags"]).
StatusBar:SetStatusBarTexture("file" [, "layer"])
lines = ScrollingMessageFrame:GetMaxLines()
ScrollingMessageFrame:SetMaxLines(lines)
ScrollingMessageFrame:EnableFading([isEnabled]) (Defaults to
true)
ScrollingMessageFrame:SetFadeDuration(seconds)
ScrollingMessageFrame:SetTimeVisible(seconds)
ScrollingMessageFrame:Clear()
lines = EditBox:GetHistoryLines()
EditBox:SetHistoryLines(lines)
EditBox:SetIgnoreArrows([isIgnored]) (Defaults to true)
r,g,b,a = FontString:GetTextColor()
Frame:SetParent(nil, or "parent" or parentFrame)
numChildren = Frame:GetNumChildren()
child1, child2, child3, ... = Frame:GetChildren()
SavedVariables will no longer drop stored
numbers to single precision.
Infinite/Nan values no longer cause corrupted SavedVariables.lua
file.(Written as nils with comment)
The script functions ChatFrameLog() and
ToggleCombatLogFileWrite() are obsolete.
Added script function: isLogging=LoggingChat([newState])
(Returns new state (or current state if no argument))
Added script function: isLogging=LoggingCombat([newState])
(Returns new state (or current state if no argument))
New slash command /chatlog toggles chat logging (/combatlog
toggles combat logging)
The file for the chat log is Logs\WoWChatLog.txt and the file
for the combat log is Logs\WoWCombatLog.txt
Chat and combat log files will be appended to rather than
overwritten.
You now receive combat log messages and damage feedback when you
are being attacked by creatures you can't see.
If you call a tamed Deepmoss Hatchling, you are no longer
notified that you hatched.
Fixed disconnection caused by relinking an item in a different
locale than that of your client.
Looted items now always show their names in the appropriate
quality color.
You now get combat feedback when you take damage from unseen
opponents, like the Unseen in Raven Hill.
Fixed damage display on the character sheet when you have Fury
of the Frostwolf or Stormpike's Salvation.
World Environment
- The Ranazjar Isle sub-area has been added off
the northwest coast of Desolace. The Ranazjar Isle puzzle piece
now properly pops when you venture there.
- Entering the zeppelin towers at Durotar and
Grom'gol Base Camp no longer incorrectly flags you as being in
the Valley of Strength.
- Argent Dawn, Timbermaw, Zandalar and Arathi
Basin vendors now show you their entire inventory regardless of
current reputation, allowing players to peruse their full range
of wares. The items in question now require the appropriate
reputation level to make use of them.
- Some of the ship and zeppelin paths have been
modified.
- Gor'tesh and Grol the Destroyer should no
longer stay in evade mode indefinitely.
- A new inn has been added to the Grom'gol Base
Camp in Stranglethorn Vale at the base of the zeppelin tower.
- The Champion's Hall and the Hall of Legends
have new load screens.
- Some Horde quest NPCs were moved to new
locations to promote more intuitive quest flow: Storm Shadowhoof
who was previously at Bloodvenom Falls in Felwood has been moved
to Everlook. Witch Doctor Mau'ari who was previously in
Orgrimmar has been moved to Everlook.
- Scorpids above level 10 now drop more
valuable parts than they did previously.
- Rare Felwood creatures should now have loot.
- Twilight's Hammer creatures in Silithus can
now be pickpocketed.
- Zone bound items, such as the Gordok
Courtyard Key, will no longer leave your inventory if you are a
ghost outside their intended zone.
- Reviving in a zone outside the item's listed
zone binding will still cause the item to disappear, however.
- Pelturas Whitemoon's faction has been fixed;
the NPC is now properly associated with Darnassus.
- Narm Faulk is now a part of the Ironforge
Faction.
- Hadoken Swiftstrider now has gossip text.
- Ferra can now be skinned.
- Fixed a typo in Ogunaro Wolfrunner's greeting
to those who are not yet friendly with Orgrimmar.
- Fixed a typo on a signpost in Western
Plaguelands.
- Sayge’s buffs at the Darkmoon Faire are now
exclusive to one another.
- Onyxia no longer teleports from point to
point while flying.
Visit Gamedownloads.com to get
your copy of this patch.
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