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General
- All players will have their talent points
reimbursed and will have access to
new talents throughout their trees; this includes the 41-point
talents. Several
new abilities have also been added for all classes.
- All pets will now receive a percentage of
their master's armor, spell damage,
spell resistances, attack power, and stamina.
- Low-level spells cast by high-level players
will receive smaller bonuses from
+healing and +spell damage.
- HoTs, DoTs, and channeled spells have been
re-balanced to receive a more
appropriate (higher) percentage of +spell damage and +healing.
- HoTs from different sources will now stack
(i.e. multiple druids can cast the
Rejuvenation spell on 1 target).
- New item property "Resilience" has been
introduced. Resilience reduces your
chance to be the victim of a critical strike, and reduces the
amount of damage
critical strikes do to you.
- Weapon Skill now does the following:
- Weapon skill will no longer reduce the
percentage damage lost due to
glancing.
- The player will gain 0.1% to their critical
strike rating per weapon skill
against monsters above their level.
- When casting a buff on a low level target,
the appropriate rank of the buff
will automatically be applied.
- In PvP, Crowd Control effects will last no
longer than 12 seconds instead of
the full duration, with a chance of a heartbeat resist.
- Players will no longer lose faction when
under the influence of "Mind Control"
or the Gnomish Mind Control Cap.
- Several improvements have been made to the
Macintosh client, including support
for Multi-Threaded OpenGL on Intel Macs running OS X 10.4.8 or
higher.
PvP
- Honor System Revamp
- Current honor totals have been reset.
- Players may display their highest lifetime
rank title (accessible from
character sheet).
- Honor points earned each day may now be spent
as a form of currency.
- Check the PvP tab of your character sheet to
see your honor information.
- PvP rewards are no longer unique.
- Marks of Honor earned from battlegrounds are
no longer turned in for
reputation or honor. They are now used in addition to honor
points in order to
purchase rewards.
- Two New Arenas are now available in three
different modes.
- 2v2, 3v3, and 5v5 matches
- Players may queue up at Goblin NPC's in
Stormwind, Ironforge,
- Orgrimmar, Undercity, and Gadgetzan
Druids
- The talent "Swiftmend" will now include bonus
healing from the talents
"Improved Rejuvenation" and "Empowered Rejuvenation".
- "Feline Swiftness" has been renamed "Feral
Swiftness". Dodge % increase now
also applies to Bear and Dire Bear Forms.
- "Improved Moonfire" has been reduced to 2
ranks, for a 5/10% bonus.
- "Insect Swarm" has had damage on all ranks
increased. Mana cost of ranks 1,3
increased. Mana cost of ranks 4,5,6 decreased.
- "Nurturing Instinct" now grants the benefit
at all times, but the bonus has
been reduced to 25/50% of Strength.
- "Omen of Clarity's" duration has been
increased to 30 min.
- "Improved Starfire" has been renamed to
"Celestial Focus". It now also
increases the chance to resist pushback when casting Wrath by
25/50/70%.
- "Blood Frenzy's" benefits have now merged
with "Primal Fury".
- "Improved Leader of the Pack" has been
reduced to 2 ranks for 2/4% total
health healed.
- "Pounce" no longer requires the druid to be
behind the target.
- "Barkskin" is now usable while stunned.
Hunters
- Traps can be set while in combat, but require
a 2 second arming time.
- "Auto shot" will be automatically enabled if
the Hunter steps out of melee
range while in combat with target.
- 1 Agility will now grant 1 Ranged Attack
Power.
- "Auto shot" is now reset when casting Aimed
Shot.
- "The Beast Within's" Bonus damage caused has
been reduced to 10%, but now also
reduces the mana cost of all spells by 20%.
- Freezing Traps will now cancel combat when
cast.
Mages
- "Frost Nova" (Water Elemental Spell) has now
been renamed "Freeze".
Shaman
- Shaman with the appropriate talent spec are
now able to dual-wield.
- Self-weapon buffs such as Windfury Weapon can
be applied to both main and
off-hand weapons.
- Rockbiter's weapon functionality has been
changed. It is now a damage proc
instead of a flat attack power bonus.
- Windfury Weapon and Rockbiter Weapon
enchantments will only benefit the weapon
with the enchantment on it.
Warlocks
- The range of "Drain Life" and "Drain Mana"
spells have been increased.
Warriors
- Rage generation from dealing damage has been
normalized.
- All Rage awards are averaged with our
expected rage per swing (adjusted for
weapon speed).
Items
- The "Far Sight" effect has changed so that
the camera now zooms in to a
distant location, rather than instantly showing the distant
view. This also
affects the items: Ultra-Spectropic Vision Goggles, the Ornate
Spyglass, and the
Hunter ability "Eagle Eye."
- Spells can now require either a totem item or
a totem category item to cast a
spell. This means that the Enchanting Rods now count as all of
the lower level
enchanting rods as well, so you only need a single enchanting
rod instead of all
six. This also means that "Finkle's Skinner" now counts as a
Skinning Knife.
Several weapons that are picks have been flagged as counting as
a Mining pick as
well.
- Items that give bonuses, such as critical
strike percentage, have been
modified to adhere to a combat rating system.
- All current items will provide the exact same
benefit from ratings at level 60
as they provided before the ratings system.
- Thrown weapon items no longer stack, but use
durability instead. One unit of
durability is lost per throw, and these items can be repaired.
- The tool tip for the Great Staff of the
Guardian now shows the proper increase
of 28 to the party spell critical rating.
- Items that are useable from player inventory
with a cooldown will now update
the cooldown in real-time.
- Players will no longer be able to sell the
"Blue Skeletal Horse" to vendors.
- The damage Proc from the item "Misplaced
Servo Arm" will no longer break the
Rogue ability "Gouge".
- The "Skull of Impending Doom" has been
changed and will now increase run speed
by 60% for 10 seconds, but deals damage equal to 60% of your
maximum health and
drains 60% of your maximum mana for over 10 seconds.
- The Backfire effect on the "Net-O-Matic" will
no longer break on damage.
Professions
All of the profession-made items that have been
created up to now have been
given proper stats based on the current expansion item level
progression table.
Most of the items made by
Tailoring/Leatherworking/Blacksmithing have had
their creation time reduced. Now the cap on time required to make an
item in
those professions is based on quality and level.
New Max times required.
- Level 31+ Green Items at least 8 sec
- Level 31+ Blue Items at least 15 sec
- Level 31+ Purple Items at least 25 sec
Skill level now determines what items you can
disenchant.
- Skill 1= Level 1-20
- Skill 25= Level 20-25
- Skill 50= Level 25-30
- Skill 75= Level 30-35
- Skill 100= Level 35-40
- Skill 125= Level 40-45
- Skill 150= Level 45-50
- Skill 175= Level 50-55
- Skill 200= Level 55-60
- Skill 225= Level 60-65
Players will no longer lose an item when
attempting to disenchant on a boat
when the loading screen appears.
User Interface
- Meeting Stone gossip options have been
removed from Innkeepers in preparation
for the new LFG system.
- LFG/LFM UI
- Tips have been added to Loading Screen tips
and new player tips
- Meeting Stones now function similar to a
Warlock Summon spell.
- Players select party member to be summoned
and right click the stone. A
second party member then clicks the portal to summon.
- Enchanting UI has been vastly improved.
- Raid UI now supports frame for Main Tank.
- Spell Alert (Enemy Cast bar)
- Defaults to off
- Enabled through Interface Options
- Displays targeted enemy's cast bar when they
are casting.
- May also be displayed with "V" key
functionality.
- Auto-loot may be enabled with just one click
in the Interface Options.
- Character sheet UI now displays more precise
melee, ranged, and spell stats.
- Players can now cast item targetable spells
on items that are in your action
bar. For instance you can cast feed pet and have the food you
want the pet to be
fed in one of your action bars.
- Semi-charged items can no longer be placed in
the Auction House.
- A knowledge base has been added to the
in-game UI.
- Searchable database of FAQ's and common
support issues.
- Keyrings have been expanded to hold more
key-type items and will now size
dynamically for the number of keys in possession.
- The Hunter ability, "Mend Pet," will now turn
red when a pet is out of range.
- Players will now be able to disable ability
messages in the floating combat
text.
- Players will now be able to scroll down their
ignore list if it extends beyond
one page.
- The tooltips for the Show Dispellable Debuffs
and Show Castable Buffs options
will now specify they only apply to raid pullout groups.
- Significant changes have been made to User
Interface customization.
Bugs
- The Rend Blackhand arena event in Upper
Blackrock Spire will now properly
reset after a wipe.
- Players will no longer resurrect with low
mana and health if they died and
released on a Zeppelin or Ship.
- Fixed an issue where effects with 100% chance
to be applied were being
resisted.
- Fixed an issue where high level players were
not being properly credited the
right amount of faction reputation.
- Party members will now be properly credited
for completing the "Dead Man's
Plea" quest when a totem or pet gets the killing blow on Baron
Rivendare.
- Slowing abilities and spells will no longer
decrease the speed of a player
when traveling by Gryphon.
- Fixed an issue where players were re-taining
talent based abilities even after
re-training.
- Fixed an issue where the Warlock spell "Shadowburn"
was improperly consuming
two Soul Shards.
- Fixed an issue where players were unable to
click on anything if they had any
add-ons installed.
- Fixed an issue where players were able to use
"Mana Burn" on mobs and players
without mana.
- Fixed an issue where spells that proc while a
player was standing would not
proc if they were sitting or lying down.
- Fixed many interface overlapping graphic
issues.
- Fixed an issue where Seal of Justice (Rank 2)
will now refresh with melee
strikes.
- Blood Elf mobs in Azshara will now have the
correct model.
- Fixed an issue where a spell with two procs
would be reflected and one of the
procs would still hit the player that reflected the spell.
- Fixed an issue that was putting Hunters back
into combat when they have the
"Spirit Bond" Talent or have the Cryptstalker set bonus.
- Fixed an issue where players were being
awarded the wrong item when double
looting a corpse under the master loot option.
- Fixed an issue where players interrupted
while casting would have a longer
cast time than normal.
- Fixed an issue where players could not see
enchants when inspecting another
player.
- Fixed an issue where extra attacks from "Windfury
Weapon" would not proc
"Flurry" when they crit.
- Fixed an issue where players that were killed
in freezing traps would be stuck
there until releasing.
- Fixed an issue where Warlocks were able to
despawn a pet to gain a free "Soul
Shard"in the Battlegrounds.
- Warrior "Shield Slam" and "Shield Bash" will
no longer trigger a proc from an
equipped weapon.
- Fixed an issue where players were able to
consume a Mana Emerald at full mana.
- The totem, "Wrath of Air," will no longer be
useable in "Ghost Wolf" form.
- Fixed an issue where Warrior "Battle Shout"
was causing too much threat.
- Fixed an issue where computers with ATi video
cards were sometimes having
problems when displaying a certain texture.
- Fixed an issue where the Warlock spell "Death
Coil" gained double the benefit
from the talent "Shadow Mastery".
- Player pets will no longer attack CC'ed
targets while in Passive mode.
- "Prayer of Spirit" will no longer cast on the
user if there is no other target
selected.
- "Lightning Shield" will now have the
appropriate cool-down time between uses.
- Fixed an issue where materials were being
consumed if a player logged out
before an enchantment had finished being applied.
- The Hunter, "Auto Shot," ability will no
longer activate on resurrection.
- Fixed a bug where "Inner Focus" was not being
consumed when using "Mind
Soothe."
- Fixed a bug where Rogues were able to use the
ability "Ghostly Strike" when
not facing their target.
- Warlock pet dismiss sounds will now play
properly.
- Fixed an issue where Fist weapons were
sheathing improperly.
- Bags will no longer overlap the Bank UI when
the game window is resized.
- Players will no longer be able to whisper to
enemy players in Battlegrounds.
- The Skeletal Gryphon ride for the Eastern
Plaguelands PvP event will now fly
at its correct speed.
- Players will no longer be able to jump onto
the top of the Dun Baldar Fortress
in Alterac Valley and get behind the terrain to attack other
players.
- Shapeshifting will now break "Nogginfogger
Elixir" effect.
- You will no longer die when Feign Death is
finished channeling.
- "Scatter Shot" will now properly do damage
even if the target is immune to the
confuse effect.
- "Aspect of the Cheetah" will now properly
trigger with absorbed damage.
- Casting a lower rank polymorph on a target
that is already under the effect of
a higher rank will cause an error message and not consume mana.
- The talent, "Master of Elements," will now
properly proc off of totems.
- Players will no longer be attacked by same
faction guards when using mind
control on an enemy player to attack.
- "Vanish" will now properly un-target the
Rogue from the attacker when the
attacker is in the same party.
- The talent, "Improved Chain Heal," will now
properly add to the base healing
done.
- "Healing Wave" Ranks 11 and 12 will now
benefit from the Shaman talent,
"Healing Way."
- "Improved Curse of Agony" will now properly
increase the base and spell power.
- Warlocks will now be properly credited a Soul
Shard from their pet when they
take a flight path.
- Warlocks will now be properly credited a Soul
Shard from their pet when they
are dead at the end of a Battleground match.
- Warlocks will now be properly credited a Soul
Shard from their pet when they
enter an Arena.
- Casting "Dark Pact" after exiting combat will
no longer put you back in
combat.
- The tool tip for the "Great Staff of the
Guardian" now shows the proper
increase of 28 to the party spell critical rating.
- Several Chest spawns in Dustwallow Marsh will
now properly spawn above ground.
- Items that can give +Stamina/Intellect from
random suffixes will now properly
apply while dead.
- "Beastmaster's Gloves" will now give the
proper 2% crit chance for Hunter
pets.
- Fixed a bug where you can end up with
overlapping bags after resizing the
window.
- Various graphical errors will be noticeable
while viewing maps.
Mac
- Added support for Multi-Threaded OpenGL on
Intel Macs running OS X 10.4.8
or higher. Depending on hardware, scene and graphicalsettings,
this can raise
frame rates up to a factor of 2X.
- Improved video hardware detection and default
settings, especially with
Intel video.
- Vertex Animation Shaders have been disabled
for systems with Intel video.
- Improved iTunes key-binding feature for
smoothness and track name display.
- Fixed a bug where Tutorial Tips would not be
marked as viewed correctly
on PowerPC Macs.
- Fixed a rare crash bug in the audio code.
- Improved support for Weather Shaders.
- Added support for changing the mouse
sensitivity in WoW. Previously, the
Mac version ignored the value from the slider in the Interface
Options dialog.
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