Version 2.0.3 Released on
January 8th 2007
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This is the first patch
for World of Warcraft's The Burning Crusade Expansion.
General
- A stirring of events has begun throughout
Azeroth and rumor points
to the Dark Portal as its source.
- Mazk Snipeshot in Booty Bay now sells
bullets.
- The Auction House now sorts by buyout price
first, then by current
price. This should filter all of the items with outlandish
buyout
prices to the bottom of the list.
- Players will now need to be level 58 to pass
through the Dark Portal.
(The Burning Crusade Expansion must be installed.)
- Collector Edition pets are now blue items and
a confirmation
dialogue will appear to prevent accidental deletion.
- Pets will no longer attack targets that are
under the influence of
crowd control (sheep, banish, etc.).
- The title "Scarab Lord" can now be chosen in
game for select players.
PvP
- Players can use the /teamquit or /teamdisband
command in order to
leave an Arena team.
- A new bracket has been added to Alterac
Valley for level 61-70.
- Added a sorting function so that the
battleground and scoreboard can
be sorted by any of the categories.
- Healthstones and summoned warlock pets will
no longer cost a
soulshard to summon in the Arena preparation area. All summoned
items and pets will be dismissed on leaving the arena.
- The last pet a player had summoned will be
resummoned outside the
Arena upon leaving.
Druids
- Due to various talent changes, all Druids
will have all their talent
points refunded.
- "Feline Swiftness" has been renamed "Feral
Swiftness". The dodge %
increase now also applies to Bear and Dire Bear Forms.
- "Improved Moonfire" has been reduced to 2
ranks, for a 5/10% bonus.
- "Insect Swarm" has had its damage on all
ranks increased. The mana
cost of ranks 1 and 3 has been increased. The mana cost of ranks
4,5
and 6 has been decreased.
- "Nurturing Instinct" now grants its benefit
at all times, but the
bonus has been reduced to 25/50% of Strength.
- "Improved Starfire" has been renamed to
"Celestial Focus" and now
also increases the chance to resist casting pushback when
casting
"Wrath" by 25/50/70%.
- "Blood Frenzy" benefits have merged with
"Primal Fury".
- "Improved Leader of the Pack" has been
reduced to 2 ranks for 2/4%
total health healed.
- "Pounce" no longer requires the druid to be
behind the target.
- "Barkskin" is now usable while stunned.
- Druids now need substantially less agility
per dodge.
- "Dire Bear Form" armor bonus increased to
450% and health bonus
changed to a 25% percent health increase instead of a flat
increase.
- The Health bonus of "Bear Form" has changed
to a 25% percent health
increase instead of a flat increase.
- "Swipe" has had its threat bonus multiplier
removed.
- "Maul" has had its threat bonus multiplier
changed to a flat value
similar in threat per time to "Heroic Strike".
- "Regrowth" has had its mana cost reduced by
approximately 18%.
- "Tree of Life" healing bonus now increases
the healing received
by your party members instead of the healing dealt by your party
members.
- The "Tranquility" base amount healed per
second has increased by
approximately 273%. The radius of effect has increased from 20
yards
to 30 yards. Mana cost has increased by 40%. The Cooldown has
increased from 5 minutes to 10 minutes. The Duration has
decreased
from 10 seconds to 8 seconds.
- "Mangle" will not stack multiple copies from
multiple forms or
druids anymore. This was never intended behavior. The percentage
modification on bleeds has increased from 25% to 30% and
"Mangle"
now increases the damage from "Shred" as well. In addition,
"Mangle"
will now benefit from the damage boost from "Tiger's Fury".
- "Enrage" will now show up in the combat log
and in floating combat text.
- "Lifebloom" will now correctly consume
clearcasting.
- "Predatory Instincts" has had its tooltip
adjusted to indicate it
only works in feral forms, and that it increases damage by a
percent,
not damage bonus by a percent.
- If a spell is resisted, it will no longer
break stealth.
- "Tree of Life's" bonus healing aura will now
reactivate correctly
when "Banish" wears off.
- Shapeshifted druids will now be able to speak
to npcs while
shapeshifted.
Hunters
- "Multi-Shot" has had its mana cost adjusted
back to a value closer to its pre-2.0.1 version.
- If your pet has been recently revived by
using "Call Pet", it will
no longer reset back to full health.
- If a Hunter "Wyvern Stings" an enemy already
asleep from
"Wyvern Sting", the "Wyvern Sting" sleep will now be reapplied
correctly.
Mages
- "Frost Nova" (Water Elemental Spell) has been
renamed to "Freeze".
- "Ice Lance" is now correctly affected by
"Elemental Precision".
- "Ice Armor"is now correctly affected by
"Elemental Precision".
- "Frost Armor" is now correctly affected by
"Elemental Precision".
- Mages will no longer see line of sight errors
if the target moves
behind an obstacle after the spell "Arcane Missiles" has begun
casting.
- "Blazing Speed" no longer PROCs while the
caster is mounted.
Paladins
- "Blessing of Might" now also increases ranged
attack power.
- "Improved Righteous Fury" now also reduces
all damage taken while
active by 2/4/6%.
- "Improved Divine Shield" (Protection Talent)
has been renamed
"Sacred Duty" and now also increases total Stamina by 3/6%.
- "Improved Resistance Auras" has been renamed
"Spell Warding",
reduces all spell damage taken by the Paladin and is no longer
tied to Resistance Auras.
- We have fixed a bug where the damage bonus
from "Holy Guidance" was
being added to physical attacks.
- "Divine Illumination's" duration has been
increased to 15 sec, from
10 sec.
- There will no longer be a slight delay on
receiving the buff from
"Light's Grace" when it occurs.
Priests
- "Mass Dispel" will no longer cause stealthed
Rogues and prowling
Druids to lose stealth.
- "Surge of Light" (Holy Talent) can no longer
be triggered by using items.
Rogues
- Due to various talent changes, Rogues will
have all talent
points refunded.
- "Evasion" (Rank 2) now reduces the chance
that ranged attacks will
hit the Rogue by 25%, reduced from 50%. It is now available at
level
50.
- The "Cloak of Shadows" cooldown has been
reduced to 1 min, from
2 min. Now a trainable ability at level 66.
- "Shadowstep" (New Subtlety Talent) attempts
to step through the
shadows and reappear behind your enemy. Your next "Ambush",
"Backstab" or "Garrote" ability is increased by 20% and lasts 10
sec. This is only usable while stealthed.
- "Premeditation" (Subtlety Talent) has had its
range increased to 30 yards.
- "Preparation" now only resets the cooldown of
the "Evasion",
"Sprint", "Vanish", "Cold Blood", "Adrenaline Rush" and
"Premeditation" abilities.
- "Wound Poison" now causes damage and reduces
all healing by 10%,
stacks up to 5 times.
- The Cooldown for "Blind" has been reduced to
3 min, from 5 min.
- There is no longer a random chance the effect
of "Sap" will end
(i.e. removed the heartbeat resist check). The effect will still
end early when the target is damaged.
- Each rank of "Weapon Expertise"now provides 5
weapon skill.
- "Surprise Attacks" now increases the damage
from "Sinister Strike",
"Backstab", "Shiv" and "Gouge" by 10% instead of 8%.
- Resisted spells will no longer break
"Stealth"/"Vanish".
- Combo points added to a target should not be
reset until you add a
combo point to a different target.
Shaman
- "Earth Shock" no longer causes increased
threat.
- "Frost Shock" now causes increased threat.
- The training cost for "Strength of Earth
Totem (Rank 5)" is now correct.
- "Nature's Guardian" will now work properly
even when you don't have
an enemy targeted.
Warlocks
- Melee damage of "Felguard" has been reduced.
- The damage increase component of "Soul Link"
has been improved. The
damage mitigation component has been reduced.
- The cooldown of "Shadowfury" has been reduced
to 20 sec, from 1 min.
- The mana cost of "Soul Fire" has been reduced
by approximately 45%.
- The feedback from dispelling "Unstable
Affliction" is now affected
by "Shadow Mastery".
- Pets will again have their mana reset to full
in addition to their
health when first summoned.
- "Demonic Resilience" will now properly reduce
pet damage taken.
- Fire objects in the game world (bonfires,
braziers) will no longer
trigger "Nether Protection".
- When a Warlock is under the effects of
"Backlash" and "Nightfall",
only one of the effects will be consumed by a "Shadow Bolt"
cast.
Warriors
- "Weapon Mastery" Rank 2 of this talent now
grants full immunity to
"Disarm" mechanics, and will properly display "Immune" when a
"Disarm" is attempted.
- "Slam's" swing time is no longer slowed by
damage taken.
- "Rampage's" rage cost has been reduced to 20.
- The daze portion of "Piercing Howl" will now
still land even if the
target is already snared.
- The bonus threat of "Devastate" on all ranks
has been increased. Bonus threat
will no longer decrease as ranks increase.
Items
- The energy gained from "Thistle Tea" now
decreases with levels past
40.
- "Idol of Ferocity" now increases "Claw" and
"Rake" damage instead
of reducing energy cost.
- "Idol of Brutality" now increases "Maul" and
"Swipe" damage instead
of reducing rage cost.
- "Idol of Health" now provides bonus healing
on "Healing Touch"
instead of reducing its cast time.
- The rage gained from "Gri'lek's Charm of
Might" now decreases with
levels past 60.
- The energy gained from "Renataki's Charm of
Trickery" now decreases
with levels past 60.
- "Renataki's Charm of Beasts" no longer resets
the cooldown on Arcane
Shot.
- "Wushoolay's Charm of Nature" now provides
haste rating instead of
reducing "Healing Touch" cast time.
- "Wushoolay's Charm of Spirits" now increases
"Lightning Shield"
damage by a flat amount instead of a percentage.
- "Hazza'rah's Charm of Destruction" now
increases spell crit rating
instead of spell crit percent.
- "Hazza'rah's Charm of Magic" now increases
Arcane spell damage
instead of providing a spell crit bonus.
- "Tidal Charm" Now has a chance of failure
against targets over level
60.
- "The Black Book" now provides a flat amount
of spell power, attack
power, and armor to your pet, instead of by a percentage.
- "Rune of Metamorphosis" now reduces mana cost
of shape****ing by a
flat amount, instead of by a percentage.
- "Lifegiving Gem" now provides 1500 healing
and bonus max health
instead of a percentage of your max health.
- "Venomous Totem" now increases damage dealt
by "Instant Poison" and
"Deadly Poison" instead of increasing poison land chance.
- "Natural Alignment Crystal" now increases
Nature spell damage by a
flat amount instead of by a percentage.
- "Pristine South Seas Kelp" now provides spell
crit rating instead
of spell crit chance.
- "Devilsaur Tooth" now grants your pet crit
rating instead of a
guaranteed crit.
- "Wail of the Banshee" now has a chance of
failure against targets
over level 60.
- The threat reduction from Fetish of the Sand
Reaver now decreases
with levels past 60.
- The threat reduction from "Eye of Diminution"
now decreases with
levels past 60.
- "Stygian Buckler" now has a chance of failure
against targets over
level 60.
- "Horned Viking Helmet" now has a chance of
failure against targets
over level 60.
- "Gnomish Mind Control Cap" now has a greater
chance of failure
against targets over level 60.
- "Goblin Rocket Helmet" now has a chance of
failure against targets
over level 60.
- "Clutch of Foresight" now has a chance of
failure against targets
over level 60.
- "Flash Bomb" now has a chance of failure
against targets over level
60.
- The "Green Dragon Mail" Set +15% mana
regenerationhas been replaced
with 20 mana per 5 sec.
- The "Vestments of Transcendence" Set +15%
mana regeneration has been
replaced with 20 mana per 5 sec.
- The "Stormrage Raiment Set" +15% mana
regeneration has been replaced
with 20 mana per 5 sec.
- The Thunderclap set bonus for "Conqueror's
Battlegear" is no longer
cumulative with the "Thunderclap" talent.
- The reduction in cooldown on Rapid Fire from
the "Striker's Garb"
Set bonus is no longer cumulative with the "Rapid Killing"
talent.
- The Paladin abilities Flash of Light and Holy
Light will again
correctly use charges from the "Zandalarian Hero Charim".
- The Paladin abilities Flash of Light and Holy
Light will again
correctly activate charges from the "Talisman of Ascendence".
- Collector's Edition pets are now be blue
items.
Professions
Enchantments
- The Crusader Enchantment now decreases in
potency for wielders above
level 60.
- The Icy Chill Enchantment now decreases in
potency for wielders above
level 60.
- The Lifestealing Enchantment now decreases in
potency for wielders
above level 60.
- Blacksmithing/Leatherworking specialization
has changed with
specialization providing recipes to make powerful items that
only
you can wear. You can now unlearn a blacksmithing or
leatherworking
specialization and learn a different one by finding the
appropriate
NPC, paying the fee to unlearn your old specialization, and then
find the new specialist to learn a new one. Also, all of the old
blacksmithing/leatherworking recipes that required
specialization no
longer require it and can be learned by any
blacksmith/leatherworker.
- Silver/Golden/Mystic/Runic Spellthread have
been increased in power.
User Interface
- The Auction House will now sort items first
by buyout price then by
current price.
- Added a new option to the Looking for Group
and Looking for More
panel to choose Heroic Mode Dungeons.
- Players will now be able to pull out a pet
window to see all the
pets in the raid.
- Added Ranged and Spell stats as a display
option for the G15
keyboard.
- Updated the Sound Options menu to include a
checkbox for Hardware
Acceleration and a slider for Sound Channels.
PC default is "Hardware Acceleration = ON" and "Sound Channels =
LOW".
Players that experience poor system performance can set
"Hardware
Acceleration=OFF" which may improve performance but will disable
any
EAX (reverberation) effects supported by their sound card.
Players with more powerful systems can raise the "Sound
Channels"
slider to increase the number of simultaneous sounds in the
game,
providing a more immersive soundscape.
Mac users will not have a checkbox or slider available due to
the
Mac's default setting of "Hardware Acceleration = OFF" and the
"Sound Channels = HIGH".
- Updated the Sound Options menu to include a
checkbox for Hardware
Sound.
API Changes
- NEW: Dismount()
- NEW: equippable = IsEquippableItem(item)
- NEW: link = GetInboxItemLink(index)
- NEW:
button = GetMouseButtonClicked() -- Returns the name of the
button that triggered a mouse down/up/click/doubleclick event.
- NEW: hasMacro = CursorHasMacro()
- NEW: "item", itemID, link = GetCursorInfo()
OR "spell", slot,
"spell" or "pet" = GetCursorInfo() OR "macro", index =
GetCursorInfo() OR "money", amount = GetCursorInfo()
Macro Features
- NEW: /dismount
/castsequence will equip items if they need to be equipped, and
use
them otherwise.
The following commands now support the [target=unit] macro
option
syntax: /startattack, /petattack, /target, /assist, /focus
If you add a #showtooltip line to your macro, it will show the
tooltip of the item or spell in addition to the normal visual
feedback.
A unit's name can be used anywhere a unit token can be used.
e.g.
if you had the player Desmondia in your party, /cast
[target=Desmondia]Flash Heal, would cast Flash Heal on her.
This will only work for the player, pet, party members and pets,
and raid members and pets. You can use "-target" or "-pet" to
indicate the target or pet of the named unit, e.g. /cast
[target=Desmondia-target,harm] Shadow Word: Pain
Key Bindings
- Holding down ctrl, alt, shift, x will check
keybindings in the
following order: ALT-CTRL-SHIFT-X, CTRL-SHIFT-X, ALT-SHIFT-X,
ALT-CTRL-X, SHIFT-X, CTRL-X, ALT-X, X
Key bindings that directly cast spells or use items now respect
the
self-cast modifier.
Frame Methods
- UPDATED: protected, explicit =
Frame:IsProtected() -- New 'explicit'
return value
Tooltip Methods
- NEW: isUnit = Tooltip:IsUnit("unit")
- NEW: name = Tooltip:GetUnit()
- NEW: name, link = Tooltip:GetItem()
- NEW: name, rank = Tooltip:GetSpell()
Added several script handlers which are called when the tooltip
is
set to a unit, item, or spell: OnTooltipSetUnit,
OnTooltipSetItem,
OnTooltipSetSpell
Cooldown Indicators
- There's a new cooldown indicator frame that
replaces the previous
model file. The old syntax: <Model
inherits="CooldownFrameTemplate"/> should be replaced by
<Cooldown inherits="CooldownFrameTemplate"/>
Secure Templates
- Added an action type "attribute" to secure
action buttons which
sets an arbitrary attribute on an arbitrary frame.
Added support for state header resizing and re-parenting on
state
changes.
Saved Variables
- Arrays that are stored as saved variables are
now saved using lua's
array initializer syntax for optimal memory usage and
performance on
load.
Bug Fixes
- Unit frames will respond to modified clicks
by default.
Action buttons no longer use shift-click to pick up actions, but
instead use shift-drag. This frees up the shift modifier for use
in macros or as a self-cast modifier.
MovePad will work again.
Fixed taint issues with the unit menus (dueling, dismissing
pets,
etc.)
Fixed taint issues with CloseLoot()
Fixed taint issues with PickupContainerItem()
Fixed taint issue with raid UI not showing in combat (buttons in
main
raid UI are no longer secure unit buttons)
Fixed /reply in macros
Fixed a bug where /petattack would target the nearest unit, not
the
nearest live enemy unit.
The macro "button:N" conditional will work with either the real
button clicked or the state-header-remapped button that launched
the
macro.
/click now works with secure action buttons
Fixed issue whereby creating Textures/FontStrings from a
template
used the template name instead of the specified region name.
Mac
- The "Enable sound in background" option is
now implemented, default
on Mac is "on" as before.
- Fixed an issue with SetBindingItem,
SetBindingSpell, SetBindingMacro
LUA functions.
- Addressed a graphics issue where changing the
WorldFrame's
coordinates would show a field of the fog color in the area
outside
of the world view instead of black, on NVIDIA GPU's, when
indoors,
with Full Screen Glow enabled.
- Addressed a graphics issue affecting NVIDIA
GeForce3 and GeForce 4Ti
GPU's when certain particle effects were visible on screen such
as
Naxxramas loot.
- Music looping is now fixed.
Bug Fixes
- Characters on your friends list that are
deleted will now properly
be removed from the friends list.
- Players will now be put back into the
cross-realm battleground raid
group after relogging from a force quit.
- You will now be able to remove players from
other realms from your
ignore list after leaving the battleground.
- Players who return from a disconnect in an
Arena battle will now be
correctly credited as being alive by the scoreboard.
- When you craft an item with a random
property, it will now display it
has random properties in the crafting UI.
- Characters will no longer be rooted in place
until logout when being
force-quit during the opening cinematic.
- Pet statistics will now appear in green when
being buffed by an
outside source.
- You should now get the mail indicator when
your inventory is too
full after leaving a battleground.
- Spell penetration should now properly update
on the character sheet.
- Certain throwing weapons will no longer be
consumed when used as a
throwing weapon.
- Certain throwing weapons have had a damage
range added to their
tooltip.
- Reduced the cost of some battleground
rewards.
- The druid Restoration Talent "Tree of Life"
healing buff is no
longer being removed from the Druid if afflicted by a "Banish"
spell.
- "Moonkin Form" and "Tree of Life" form now
have a casting animation
for "Warstomp".
- The druid talent skill "Tree of Life" now has
a swimming animation.
- Adjusted the tooltip for Barkskin to reflect
the proper functionality.
- "Insect Swarm" Rank 6 will now benefit from
the clearcasting effect
from "Omen of Clarity".
- The hunter spell "Volley" has had its tooltip
updated to reflect
that it is channeled.
- The hunter spell "Flare" will now properly
reveal Mages that used
"Invisibility".
- The tooltip for the crit bonus granted to
feral druid from the
talent "Predatory Instincts" will now reflect the proper amount.
- The hunter Marksmanship ability "Silencing
Shot" is now triggering
the "Auto-Shot" ability after using the ability.
- "Misdirection" will now redirect the threat
from "Distracting Shot".
- "Serpent Sting's" initial, non-threatening
application no longer
consumes a charge of Misdirection.
- "Disengage" now reduces threat on the
misdirected target and also
consumes one charge of "Misdirection".
- Hunter Survival talent "Wyvern Sting" at Rank
4 will now cause the
correct amount of damage as indicated in the tooltip.
- The hunter Survival Talent "Readiness" will
now finish the cooldown
of the ability "Wyvern Sting".
- Mages using "Molten Armor" on themselves and
being hit while casting
"Arcane Missiles" or "Blizzard" will no longer cancel the
spells.
- The mage spell "Ice Armor" will now be
affected by the talent "Frost
Warding".
- "Spellsteal" and "Detect Magic" now benefit
from the mage talent
Arcane Focus.
- The mage spell "Arcane Blast" will now
receive the mana reduction
benefits from "Clearcasting".
- The mage spell "Fire Ward" rank 6 will now
properly overwrite
previous ranks of "Fire Ward".
- "Ice block" will now make a mage immune to
"Avenger's shield".
- "Blazing Speed" will now remove movement
impairing effects when it
procs.
- Casting "Ice Lance" will no longer consume
the mage's talent
"Presence of Mind" buff.
- "Arcane Missiles" will no longer continue to
channel after the
target is dead.
- "Ice Lance", "Frost Armor", and "Ice Armor"
will now receive the
benefits from the mage talent Elemental Precision.
- The mage Fire talent "Critical Mass" will now
properly update on
the character sheet UI.
- The paladin holy talent "Holy Guidance" will
now effect damage from
"Seal of Righteousness".
- "Benediction" will now decrease the mana cost
of "Seal of Blood".
- "Shadow Word Death" will no longer do damage
to the casting priest
when resisted.
- "Holy Fire" (rank 9) cast time has been
adjusted for consistency with
all other ranks of "Holy Fire" to 3.5 seconds.
- The priest Discipline talent "Reflective
Shield" will no longer
cause the recipient of the shield to perform a cast animation
every
time the shield reflects damage.
- "Prayer of Mending" no longer procs the heal
when all damage is
absorbed.
- Priests backlash effect of "Shadow Word:
Death" will now properly
be applied and can no longer be resisted.
- The visual effect of "Shadowform" will no
longer persist if disabled
while mounted.
- Updated the tooltip on "Cloak of Shadows"
with the additional line,
"Does not remove effects that prevent you from using Cloak of
Shadows."
- The rogue Assassination Talent "Quick
Recovery" will no longer
refunding energy back to the Rogue if a finishing move is
partially blocked.
- A "Vanished" rogue will no longer be taken
out of their
"vanished state" when they resist a spell.
- The rogue Assasination talent "Find Weakness"
will now work properly
with the finishing move "Deadly Throw".
- Using the rogue ability "Mutilate" when not
behind your target will
no longer initiate combat.
- The rogue ability "Slice and Dice" will no
longer be reported twice
in floating combat text when used.
- "Mind-Numbing Poison" will no longer stack
with both
"Curse of Tongues" and "Slow".
- The shaman talent "Totemic Mastery" will now
increase
"Wrath of Air Totem's" radius.
- The shaman talents "Elemental
Mastery","Shamanistic Rage" and the
troll racial "Berserking" can no longer be used in "Ghost Wolf"
form.
- The shaman "Greater Fire Elemental" and
"Greater Earth Elemental"
will now spawn in with full health.
- The shaman abilities "Water Shield" and
"Earth Shield" can no longer
be over written by lower ranks.
- The shaman talent "Mental Quickness" will now
properly reduce the
casting cost of "Bloodlust" and "Heroism".
- The damage dealt from "Greater Fire
Elemental" and "Greater Earth
Elemental" is now displayed in the combat log.
- The shaman Restoration talent "Totemic Focus"
will now be applied to
"Earth Elemental Totem" and "Fire Elemental Totem".
- The warlock talent "Demonic Resilience" does
will now properly
reduce the amount of damage pets are taking.
- "Unstable Affliction" is now improved by the
talent "Shadow Mastery".
- Pyroclasm will now properly function with all
ranks of "Soul Fire"
and "Hellfire" rank 4.
- The warlock Demonology talent "Fel Intellect"
(all ranks) will now
properly affect Felhunter intellect.
- Crit chance of the spell "Incinerate" is now
being affected by the
2nd rank of the Warlock Destruction talent "Devastation".
- Warlock pet "Felguard" will now use the
appropriate sounds.
- Using a grimoire to teach your demon pet a
spell while it is under
the effects of "Banish" will no longer consume the grimoire, but
the
pet is immune and will not learn the spell.
- Warriors with full "Weapon Mastery" talent
will now be shown to have
immunity towards disarm.
- The "Shield Bash" rank 4 daze effect will now
properly slow the
target and has had its tooltip updated.
- Warriors will no longer being re-entered into
a combat state if the
character switches stances after killing a mob.
- "Second Wind" will no longer improperly proc
off of a mob's daze.
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