Version 2.3.0
Released on November 13th 2007
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Major Changes
The Gods of Zul'Aman
The stronghold of Zul'Aman has
stood for millennia as the Amani trolls' seat of power and
bastion of the fearless, cunning warlord Zul'jin.
Zul'jin
has spent several years plotting behind Zul'Aman's walls.
Furious at the Horde for allowing his hated enemies, the blood
elves, to join its ranks, he eagerly embraced a scheme that the
witch doctor Malacrass recently proposed: to seal the power of
the animal gods within the bodies of the Amani's strongest
warriors.
Now Zul'Aman's army grows more
powerful by the day, hungry to exact vengeance in the name of
its fearless leader, Zul'jin.
Guild Banks
Introduced
The Guild Bank is a shared
repository for an entire guild and will be accessible through
Guild Vault objects near existing banks. The Guild Bank will
allow players with the appropriate permissions to store items
and money for use by the rest of the guild. Permissions to
withdraw and deposit money and items are controlled by the guild
leader through the guild controls menu. The Guild Bank is
divided up into separate tabs so that the guild leader may
restrict access or group items into distinct categories.
- Up to 6 purchasable tabs
each containing 98 item slots
- Permissions to
view/deposit/withdraw per tab
- You may use your Guild
Bank withdraw limits to pay for item repairs (now enabled on
all merchants)
- Transaction logs of the
last 25 actions within each tab, as well as money activity.
Dustwallow
Marsh
Dustwallow
Marsh has seen many improvements with the addition of over 50
new quests and a new neutral goblin town called Mudsprocket
located in the southern part of the zone. There is also a small
quest hub featuring a crashed goblin zeppelin, to the east of
Tabetha's hut.
Leveling
Improvements
Many leveling improvements have
been made for the old world.
- The amount of experience
needed to gain a level has been decreased between levels 20
and 60. In addition, the amount of experience granted by
quests has been increased between levels 30 and 60.
- Level 1-60 dungeon quests
have had their experience and faction rewards increased.
- Many elite creatures and
quests in the level 1-60 experience have been changed to
accommodate solo play.
General
- The latest patch of World of
Warcraft: The Burning Crusade shows a benefit on today's popular
multicore processors like the Intel(r) Core(tm)2 Duo processor
family. The enhanced patch has demonstrated higher frame rates
by spreading the work across both processor cores.
- Zul'Aman
is a 10-player, level 70 outdoor instance located in the
Ghostlands. Players will be able to confront six new bosses
including the Forest Troll Warlord Zul'jin.
- Guild Banks have been
introduced. The Guild Bank will allow players with the
appropriate permissions to store items and money for use by the
rest of the guild.
- Experience: The amount of
experience needed to gain a level has been decreased between
levels 20 and 60. In addition, the amount of experience granted
by quests has been increased between levels 30 and 60.
- All items have had their
bonuses to Weapon Skill Rating converted to a new stat called
Weapon Expertise Rating. Each point of Weapon Expertise reduces
the chance for your attacks to be dodged or parried by .25%.
- Healing reduction effects will
now affect all health drain spells and abilities (e.g. Mortal
Strike will reduce health gained from Drain Life).
- Healing: Almost all items and
enchantments that provide bonus healing now also provide a
smaller number (approximately 1/3) of bonus spell damage. There
are a few items and enchantments where this was not possible,
such as random-stat items and Zul'Gurub enchantments, but this
is now the case on virtually all other items.
- On Kill Effects: Items and
abilities that trigger on killing an enemy will no longer
trigger on using an ability that kills your pet.
- Weapon Skill: All items and
abilities that granted weapon skill have been changed. In most
cases, they were converted to expertise or expertise rating.
Ranged attacks do not benefit from expertise, so ranged weapon
skill has generally been replaced by critical strike bonuses or
hit bonuses. In a few cases, talents have been changed to other
effects to avoid granting players excessive amounts of
expertise.
- A new flight path has been
added to the Rebel Camp in northern Stranglethorn Vale.
- Flying units can see ground
units and vice versa at any altitude.
- Players no longer gain the
moving AOE radius bonus if they are jumping.
- Client spell cast requests are
now sent to the server even if your player is already casting
another spell. This eliminates the need for /stopcasting in
macros to compensate for latency.
- Vendor Discounts: All vendors
with an associate faction now give discounts at all levels above
neutral.
- Friendly: 5% discount
- Honored:
10% discount
- Revered: 15% discount
- Exalted: 20% discount
- Quest givers who have
available daily quests will have a blue exclamation point
instead of a yellow one.
- Pets will try to get behind
their targets when engaging in melee combat.
- You can now obtain a tiny
Sporebat pet with exalted Sporeggar faction.
- An Azure Whelp pet now drops
from the blue dragonkin in Azshara.
- If you are seated and try to
use abilities that require you to be standing, you will stand up
and use them. This can be disabled with: /console autoStand 0 .
- Racial Abilities
- Dwarf: Gun Specialization
now increases chance to critically hit with Guns by 1%
rather than increasing weapon skill.
- Gnome: Escape Artist
cooldown increased to 1 min, 45 sec.
- Humans: Mace Skill now
increases expertise with maces and two-handed maces by 1%.
- Humans: Sword Skill now
increases expertise with swords and two-handed swords by 1%.
- Orcs:
Axe Skill now increases expertise with axes and two-handed
axes by 1%.
- Troll: Bow and Thrown
Specialization now increases chance to critically hit with
those weapons by 1% rather than increasing weapon skill.
PvP
- Arenas
- The top ranked team of
each battlegroup for each format will receive a new unique
title for the end of Season 2 called "Merciless Gladiator".
- Battlegrounds
- Daily quests have been
added targeting a random battleground for that day. Look for
Alliance Brigadier Generals and Horde Warbringers near your
faction's battlemasters in all major capitals.
- Dropping the Flag in a
battleground will now result in a debuff that will not allow
you to pick up the flag again for 3 seconds.
- Druids who are
shapeshifted when they receive the Restoration buff from
battlegrounds will now correctly regenerate mana.
- Players will now be able
to cast spells for free in the Battleground before it
begins.
- Players will now be able
to cast spells for free for a few seconds after being
resurrected by a Spirit Guide in the Battleground.
- Alterac
Valley
- Additional Warmasters
no longer report for duty upon destroying an enemy
tower. However, destroying an enemy tower still
eliminates the associated opposing Warmaster.
- All Warmasters are
linked to each other and their respective Generals and
can no longer be pulled individually.
- Honor
from capturing towers has been increased.
- All Commanders and
Lieutenants have left Alterac Valley in search for other
battle opportunities.
- Players will no longer
be sent to their starting tunnels on death unless that
team controls no graveyards in the battleground.
- Many NPCs in Stormpike
and Frostwolf holds are no longer elite
- Bonus Honor in Alterac
Valley is now only awarded during the battle for
destroying enemy towers and slaying the enemy Captain.
Upon conclusion of the battle, bonus honor is also
awarded for intact towers, a surviving Captain, and for
victory in the battle. The total bonus honor awarded
should be similar to the previous total.
- The Horde and Alliance
now have a limited number of reinforcements available in
the battle for Alterac Valley. The number of
reinforcements available is reduced upon player death,
loss of towers, and death of Captain Galvangar or
Balinda Stonehearth. In addition, all available
reinforcements are lost upon the death of General
Drek'Thar or Vanndar Stormpike. If a team is reduced to
zero reinforcements, the opposing team wins the battle.
- Towers and Graveyards
in Alterac Valley are now captured in 4 minutes (down
from 5).
- Eye of the Storm
- The points awarded
from capturing the flag in Eye of the Storm is now
increase based on the number of bases the capturing team
owns.
- Warsong
Gulch, Arathi Basin, Eye of the Storm
- Additional bonus honor
is now awarded upon conclusion of the battle
Professions
- All primary profession
trainers outside of capitals (Alchemy, Blacksmithing,
Enchanting, Engineering, Leatherworking, Tailoring) have been
changed to train up to Artisan level (skill level 300) in their
respective professions.
- The capital cities now possess
Artisan level trainers for the primary professions they support,
and are surrounded by their newly-dubbed Apprentices where
applicable. Please visit your local Master trainer when you wish
to train.
- Alchemy
- Added a sound for when a
cauldron is created.
- Added a new potion to
alchemy trainers: Mad Alchemist's Potion. This new potion
requires Alchemy to consume.
- Blacksmithing
- A new world drop recipe
for an Adamantite Weapon Chain has been added. This new
weapon chain both reduces disarm duration and increases
parry rating.
- Sharpening Stones and
Weightstones now last 1 hour.
- Cooking
- Daily cooking quests are
now available from The Rokk in Shattrath City! In addition
to gold, you can receive random cooking reagents and new
recipes as a reward for completing these quests.
- Reduced the maximum skill
obtainable from recipes between 200 and 300. This does not
include Outland recipes.
- Enchanting:
- Duration of wizard and
mana oils created by enchanters has been increased. The
Surefooted enchantment now requires Fel Iron Rod (was Runed
Eternium Rod).
- Added a new enchant shield
recipe to trainers that increases resilience.
- Engineering:
- Cogspinner
Gearcutter in Ironforge and Sovik in Orgrimmar now sell the
schematic for the Steam Tonk Controller in a limited supply.
- Engineers can now create
incredible new flying machines! Find Niobe Whizzlespark in
Shadowmoon Valley to learn these fantastic new plans.
- Engineering potion
injectors no longer require engineering skill to use.
- Jumper Cables XL is no
longer a trinket.
- Materials required to
create the Steam Tonk Controller have been reduced.To
reflect the reduced requirements, the maximum skill gain has
also been reduced somewhat.
- Plans for a new Field
Repair Bot are rumored to belong to a select few Gan'arg
Analyzers in Blade's Edge Mountains.
- Plans for a new arrow
making device can be found from Sunfury Archers.
- The plans for adamantite
shells now create an Adamantite Shell Machine. The machine
creates 200 high quality bullets at a time, with 5 charges
per item.
- The Crashin' Thrashin'
Robot is now Bind on Use rather than Bind on Acquire so
non-engineers can use them as well.
- The materials required for
the Field Repair Bot 74A have been simplified.
- Fishing:
- Players can now track
fishing nodes. This ability is learned from a journal
sometimes found in crates obtained through fishing.
- New fish can now be caught
in Zul'Aman and Deadwind Pass. Recipes for preparing these
new fish are obtained through the daily cooking quests.
- Fishing difficulty reduced
for some areas in Nagrand.
- You can now fish in
Ironforge again.
- Herbalism
- Picking herbs will no
longer cause effects on items to trigger.
- Fel
Blossoms are now unbound, but have an additional requirement
of 275 herbalism to use.
- Jewelcrafting:
- A new skyfire meta gem
recipe can be obtained from the Coilskar Siren of Shadowmoon
Valley. This new meta gem increases critical strike rating
and critical strike damage with spells.
- Leatherworking:
- Stylin'
hats no longer require Zhevra leather.
- Greatly increased the
radius of the Drums of Battle, Drums of Restoration, Drums
of Speed, and Drums of War.
- Increased the range at
which you can gain leatherworking skill from crafting drums.
- Removed the casting time
from the Drums of Battle, Drums of Restoration, Drums of
Speed, and Drums of War.
- Slightly increased the
radius of Drums of Panic.
- Reduced the casting time
of Drums of Panic and added a global cooldown equal to the
casting time.
- Reduced the faction
required to obtain Drums of Battle and Drums of Panic.
- Drums of Speed and Drums
of Restoration are no longer world drop recipes, and can now
be obtained from the Mag'har and Kurenai faction vendors
with revered standing.
- Drums can now be used
while shapeshifted.
- A new recipe is available
from Grand Master leatherworking trainers to create glove
reinforcements, providing a substantial armor bonus.
Reinforcements are a permanent enchantment and cannot be
placed with other permanent enchantments.
- New recipes are available
from Grand Master leatherworking trainers to make 20 slot
quivers and ammo pouches.
- New recipes are available
from the Honor Hold, Thrallmar, and Lower City
quartermasters to create 24 slot quivers and ammo pouches.
- A new recipe is available
from Grand Master leatherworking trainers to make a 20 slot
bag to hold leatherworking supplies.
- The ogres in the barrier
hills are rumored to have a pattern for a 24 slot bag to
hold leatherworking supplies.
- Mining
- Mining will no longer
cause effects on items to trigger.
Items
- All old world dungeon bosses
have had their loot revisited. Players will now find that the
loot dropped inside instances will be of Superior (blue)
quality.
- Arena Relics: New relics have
been added to support all talent trees for relic users. In
addition, most of the arena-system relics have been renamed so
there is a more consistent naming convention.
- Arakkoa
Feather: This item can now be sold to a vendor.
- Ashtongue
Talisman of Lethality: This item will no longer trigger when the
victim of your finishing move is immune to that attack.
- Ashtongue
Talisman of Vision: The mana granted by this trinket has been
increased.
- Ashtongue
Talisman of Vision: This item will no longer receive multiple
chances to trigger per cast of Stormstrike.
- Ashtongue
Talisman of Zeal: The damage over time affect from judgments has
been adjusted so that it will work properly. It now has a
shorter duration, and is not refreshed by melee attacks.
- Ashtongue
Talisman of Zeal: The damage over time effect from this trinket
is no longer refreshed by autoattacks and does not charge mana.
- Atiesh:
This item can no longer open portals in battlegrounds.
- Band of the Eternal Restorer:
As this item now provides some bonus spell damage, spell damage
effects can trigger it. In addition, healing over time effects
can now trigger it when they could not before.
- Band of Eternity will now make
the correct sound when moved in a player's inventory.
- Black Bow of the Betrayer: The
triggered effect from this item will no longer use up charges of
Misdirection. In addition, the triggered effect will no longer
break crowd control effects.
- Bloodsea
Brigand's Vest will now make the correct sound when moved in a
player's inventory.
- Boundless Agony can now be
disenchanted.
- Cataclysm Raiment: The bonuses
on this set have been adjusted.
- Cooldown
removed from Noggenfogger Elixirs. The shrink effect will no
longer stack with other shrink effects.
- Cowl of Benevolence will now
make the correct sound when moved in a player's inventory.
- Crystalforge
Raiment: The bonuses on this set have been adjusted.
- Darkmoon
Card: Vengeance: This item will no longer trigger from
environmental damage. Dropped items that were rings/trinkets/one
handed weapons that were previously unique are now
unique-equipped. That means that you can have more than one of
those items, but you can only have a single one of them
equipped.
- Enriched Terocone Juice: This
item now properly provides mana regeneration no matter how it is
used.
- Essence of Death now drops
from level 57-60 non-elite undead in the Eastern Plaguelands.
- Eye of the Dead: As this item
now provides some bonus spell damage, spell damage effects can
now consume its charges.
- Felsteel
Chests: The loot from these chests has been improved.
- The Felsworn Gas Mask will now
work when you put it on while mounted.
- Free Action Potion: The buff
from this potion can no longer be dispelled or taken via
Spellsteal.
- Gladiator's armor pieces of
like nature from various seasons will now all meet the
requirements for their shared set bonus. This means if you are
using 2 pieces of Season 1 gear and 2 pieces of Season 2 gear of
the same design you will now have your 4 piece set bonus.
- Gladiator's Chain Gauntlets:
The bonus damage on these gloves has been increased from 4% to
5%.
- Grand Marshal's Dragonhide
Helm: The intellect on this item was increased slightly to match
the equivalent Horde-only item.
- Hallowed Wands: These items no
longer work on Druids who are shapeshifted.
- Hallowed Wands: These wands no
longer function in the Old Hillsbrad Caverns of Time event.
- Hallow’s
End Pumpkin Treats: The larger and oranger buff no longer causes
Battle Elixirs to be removed and can stack with them.
- Hand of Antu'sul: The effect
that triggers from this item will no longer cause a cooldown on
Warrior's Thunderclap ability.
- Libram
of Saints Departed: This relic now functions properly again.
- Lightfathom
Scepter will now make the correct sound when moved in a player's
inventory.
- Lightning Capacitor: This item
now has a 2.5 second cooldown on acquiring Electrical Charges.
- Lockboxes will now display the
numerical lockpicking skill required to open them.
- Low Level Cloth Items: All
agility and strength on low-level cloth items has been replaced
with other stats, usually bonus spell damage, but also sometimes
other stats beneficial to mana users.
- Merciless Gladiator's Chain
Gauntlets: The bonus damage on these gloves has been increased
from 4% to 5%.
- Mr. Pinchy: This item no
longer destroys itself when its charges run out. This resolves
some bugs that occurred when its final charge was used.
- Mystical Skyfire Diamond: A
cooldown has been added to this item's effect, but the chance
for it to trigger has been increased.
- Noggenfogger
Elixir: Consuming this potion now has a shared 3 second cooldown
with other types of non-combat potions.
- Ogri'la
Faction Vendor: This vendor now sells potions useable anywhere
for a large number of Apexis Shards.
- Ogri’la
Reputation Rewards: All epic and superior quality items are now
disenchantable.
- Overseer Disguise: It is no
longer possible via use of this item to be on a mount while in
Moonkin Form or Tree of Life Form.
- Pendant of the Violet Eye:
This trinket will no longer fire multiple times from a single
casting of some Paladin spells.
- PvP
Trinkets: Insignia of the Alliance, Insignia of the Horde,
Medallion of the Alliance, and Medallion of the Horde now clear
the debuff from Judgement of Justice.
- Shadowmoon
Grunts will no longer drop Black Temple quality loot.
- Shiffar's
Nexus Horn: Many spells and abilities can now trigger this item
that were unable to before.
- Skyshatter
Raiment: The four piece bonus is now being applied correctly and
the two piece bonus will affect the correct spells.
- Tidefury
Raiment: The additional mana granted to Water Shield by this set
has been increased.
- Tome of Fiery Redemption: This
item no longer can be triggered by casting blessings.
- Totem of the Thunderhead: The
additional mana granted to Water Shield by this totem has been
increased.
- Unstable Flask of the
Sorcerer: This flask will now provide the bonus to healing
specified in its tooltip.
- Vambraces
of Ending will now make the correct sound when moved in a
player's inventory.
Dungeons and Raids
- Players that complete the
attunement quests for Tempest Keep and Coilfang Resevoir may now
choose to display a new title, "'character name' Champion of the
Naaru." The Requirement for Heroic Keys has been lowered to
Honored. Elite mobs outside of pre-Burning Crusade dungeons have
been changed to non-elite. The level ranges of pre-Burning
Crusade dungeons have been adjusted to a narrower range. Meeting
stone level requirements, the Looking for Group system, and
quests have been adjusted to match the new dungeon level ranges.
- Auchenai
Crypts
- Wandering Ghosts are now
neutral to players
- Summoned Ghosts now take
longer to summon in.
- Auchindoun:
Sethekk Halls
- Mobs inside Sethekk Halls
will now continue to award Lower City reputation into
Exalted.
- The Shadow Labyrinth Key
can now be looted from the Talon King's Coffer next to Talon
King Ikiss in the Sethekk Halls.
- Auchindoun:
Shadow Labyrinth
- Blackheart the Inciter:
This stun associated with this creature’s charge ability
will now properly be considered a stun for talents,
abilities, and items that interact with stuns.
- Black Temple
- High Nethermancer
Zerevor's Blizzard and Flamestrike will now last their full
duration.
- Caverns of Time: Battle of
Mount Hyjal
- Increased the reputation
awarded for killing Archimonde in Hyjal Summit.
- Hellfire Citadel: Hellfire
Ramparts
- The Reinforced Fel Iron
Chest can now only be looted by players who are present
during some portion of a successful attempt of the Vazruden
and Nazan encounter. In addition, on Heroic difficulty the
chest now contains a Badge of Justice for each player
present.
- Hellfire Citadel:
Magtheridon's Lair
- Mind Exhaustion is not
applied until Magtheridon is successfully banished.
- Karazhan
- The number of creatures
that must be killed in the Karazhan Servants Quarters area
before a miniboss spawns has been reduced. Phase hounds in
Karazhan will now phase out less frequently. Coldmist Widows
no longer wipe threat when casting Poison Bolt volley.
Karazhan Chess Event: The Dust Covered Chest can now only be
looted by players who are nearby when the event is completed
successfully. In addition, the chest now contains 2 Badges
of Justice for each player present.
- Wrath of the Titans will
no longer cause Shackle Undead to break.
- Tempest Keep
- The Blood Elves that
patrol the Tempest Bridge no longer patrol directly into
Prince Kael'thas Sunstrider's chamber. The use of Ice Block,
Divine Shield, Cloak of Shadows, and other similar spells
and abilities will no longer prematurely detonate High
Astromancer Solarian’s Wrath of the Astromancer spell.
Kael'thas
- All four advisors have
had their health reduced by 10%.
- All of the summoned
weapons have had their health reduced by 10%.
- Al'ar
- The ability "Meteor"
has been renamed to "Dive Bomb".
- Mechanar
- Nethermancer
Sepethrea's Frost Attack now reduces movement speed by
25% rather than 50%.
- The Mechanar: The
Cache of the Legion can now only be looted by players
who are present during some portion of a successful
attempt of the Gatewatcher Gyro-Kill and Gatewatcher
Iron-Hand encounters. In addition, on Heroic difficulty
Gatewatcher Gyro-Kill and Gatewatcher Iron-Hand no
longer drop Badges of Justice. Instead, the Cache of the
Legion contains a Badge of Justice for each player
present
Quests
- New random Daily Dungeon
quests have been added for both the heroic and non-heroic
five-person Outland dungeons, as well as for the 5-person
Caverns of Time instances. Each day both a single heroic and a
single non-heroic dungeon are randomly targeted by these quests.
The Consortium quest givers can be located in Shattrath's Lower
City
- Quest givers who have
available daily quests will have a blue exclamation point
instead of a yellow one.
- Aether
rays can now be wrangled earlier.
- Dustwallow
Marsh
- Many new quests have been
added to the zone.
- The Steamwheedle Cartel
have just completed building the new town of Mudsprocket in
south west Dustwallow Marsh.
- Level 1-60 dungeon quests have
had their experience and faction rewards increased.
- Many elite creatures and
quests in the level 1-60 experience have been changed to
accommodate solo play.
- Nutral,
the flight master in Shattrath City, now has a quest for
characters who are level 70 and do not yet have a riding skill
of 225. The quest will direct a character to visit the
appropriate riding instructor in Shadowmoon Valley so that the
player will know where they can purchase the skill necessary to
use a flying mount.
- The icon for the Charged
Crystal Focus has been changed.
- The range of the Battery
Recharging Blaster used in the quest, "Recharging the Batteries"
has been increased.
- The Repolarized Magneto Sphere
now only functions within the Blade's Edge Mountains.
- Upon completion of the
Ghostlands quest, "A Little Dash of Seasoning", if a character
still has the Apothecary's Poison; it will be removed from their
inventory.
User Interface
- The Auction House UI has been
much improved. The useless categories have been removed
(Plate-Cloak for instance) and a number of additional sub
categories have been added. In addition, many items have had
their category changed so that they make more sense.
- The Auction house time periods
have been changed. Now items can be put up for sale for 12, 24,
or 48 hours. The option to put up items for 8 hours has been
removed.
- Sorting of auction house
searches has been simplified so you can only sort by one column,
and automatic sub-sorts have been created for those columns to
be as useful as possible. In addition, sorting is now done on
the server so as you page thru results, items will appear to be
sorted across the entire results instead of just the page you’re
looking at.
- The Battle Map has been
renamed to the Zone Map and can be turned on for any zone rather
than just PvP objective zones. There is now a drop down in the
world map screen that allows you to choose when the zone map
should display.
- Items that have cooldowns will
now display the base cooldown time in the item tooltip.
- All players now have a
tracking bubble on their minimap. From that menu you can select
a specific type of vendor or npc to look for or you can select a
specific tracking type if your character has tracking. Yes this
means that hunters can take all of those tracking buttons off of
their action bars.
- Game objects that you can
interact with will now sparkle and display their name over the
object to make them more obvious.
- Questgiving
objects will now display an exclamation point above them when
they have a quest for you. Quest completion objects will display
a question mark.
- Items with Metagems in them
will now display the gems required to activate the metagem and
whether those requirements have been met on the item tooltip.
- When you take damage and have
a full screen UI up, the edges of the screen will flash red so
you know you are under attack.
- Inspect distance has been
increased to 30 yards.
- When you inspect another
player, you can now see their talent choices as well as their
equipment.
- There are now options for
displaying health and mana values on your health/mana bars for
you/your party/your target and to display that information
either as percentages or as numbers.
- When you are possessing a
target (Priest Mind Control, Eyes of the Beast, using a Steam
Tonk, etc), you now get their action bar as your primary action
bar rather than having a mini action bar above your normal
action bar.
- The Mind Control and
Possession action bar has been revamped.
- You can now send up to 12
items in a single mail message.
- When you have an outgoing mail
open, you can right-click on items to attach them to that
outgoing mail.
- When you have a trade window
open, you can right-click an item to move it to the trade
window.
- When you have unopened mail,
you can mouse over the recent mail icon and get the name of the
people who most recently sent you the mail.
- When you speak with an NPC
with a single function (Banker, Flight Master, Etc) and who has
no other gossip options or quests you will go straight to their
functional pane rather than to the gossip pane. Most importantly
this means that clicking on a flight master will bring up the
flight path map directly rather than the gossip pane with the
option to bring up the flight path map.
- Quests that are much below
your level will now have the tag (Low Level) in the gossip pane
attached to the quest. This will make it easier to tell which
quest to accept when a quest giver has both low and high level
quests.
- You can now set the loot
threshold (/threshold) with a word as well as the loot threshold
number for an instance-
/threshold Epic- also sets the party loot threshold to Epic
items or better quality
/threshold Rare-sets the party loot threshold to Rare items or
better quality
- Corpses that belong to someone
in your party, but that you cannot loot will say in the corpse
mouseover who has loot rights on that corpse. This will help
skinners who want to know who to talk to in order to skin their
corpse, as well as master looters when special loot drops on a
normal monster. Everyone will then see that there is a monster
that the master looter has loot rights on.
- When an item drops that you
cannot loot due to uniqueness or other factor, you will get a
chat message letting you know what the item was that you passed
rolling on.
- If a player is looting a
corpse and there are one or more items on it that player cannot
loot, the player will still be able to see those items (although
not able to loot them). This only is for green or better quality
items. The cases this should affect are for the profession
recipes that only a player of that profession can loot or when
master looter is on and there is a threshold or better item on
the corpse.
- The raid panes that have been
pulled out into the gamefield should save their option settings
between sessions now.
- When raid bosses send an
important message to the center of your screen it will be larger
and have an effect that makes it more noticeable.
- The raid warning command now
appears in a larger font in the center screen and grows and
shrinks slightly when it appears to make it more noticeable.
- NPC's
with level appropriate quests will now always appear on your
minimap as yellow exclamation points. NPC's that have quests
that you have completed will now display as yellow question
marks instead of yellow dots. In addition flight masters that
you have not yet gotten the flight point for will display on the
minimap as a green exclamation point.
- NPC's
will display an icon on mouseover that gives a more specific
indicator of their function rather than just a gossip bubble.
Questgivers will now show an exclamation mark as their in game
mouseover. Innkeepers will show a hearthstone as their in game
mouseover and so on.
- When an Addon attempts to
perform an action that is prohibited in combat, you will get a
chat message "Interface action failed because of an AddOn". This
only occurs once per login.
- Many interface elements now
display players in their class color so you can easily recognize
what class a player is. Interface elements affected by this are
LFG, Guild, and Who.
- You can now pull the list of
players in a channel out of the Chat Channel windows and into
the gamefield by clicking and dragging the channel name onto the
gamefield. This list will show all the players in the channel
sorted by voice chat status.
- Voice chat will now display
the nameplate for who is talking when you are in a custom
channel. Currently it only displays the nameplate when you are
in a party/raid.
- Added a Use Hardware option.
This should only be used by advanced users with specific
hardware configurations, as it may significantly alter your
sound performance.
- When multiple people are
talking in a voice chat session, it will show the names of up to
four people who are talking at the same time.
- The value of the
TargetNearestDistance setting is validated at load time.
- If a non-standard refresh rate
is selected in the video options, it will now be saved.
- The Spell Detail slider
setting has been reset to the default setting. Prior to 2.3 the
default for all systems was the maximum setting which was not
appropriate for all hardware.
- Many On Use items now display
the cooldown in the item tooltip.
- The tooltip for Block on the
character sheet now displays the amount of damage reduced by a
successful block.
- New macro commands: /targetlastenemy,
/targetlastfriend New macro command to target by entire name: /targetexact
- If you get a message
"Interface action failed because of an AddOn", this means that
an AddOn interfered with the Blizzard UI in some way. To
diagnose this, enter the following into chat "/console taintLog
1" and restart the game and try to reproduce it. If you
reproduce it, you can quit the game and search through the file
Logs\taint.log for the word "blocked" and mail the log to the
author of the AddOn listed there. Once you have done this you
can turn off logging by entering the following into chat
"/console taintLog 0”
World Environment
- Creature AI has been changed
to no longer prioritize attacking unfeared targets over feared
targets.
- Gas clouds in Nagrand now
produce motes of air.
- Gas clouds in Zangarmarsh now
produce motes of water instead of motes of life.
- The gas clouds in Netherstorm
are now always visible. Abilities on goggles that previously
allowed the player to detect these invisible gas clouds will now
show all gas clouds on their minimap instead. This will stack
with other tracking types.
- Stranglethorn
Vale
- Saltscale
Tide-Lords no longer have frost nova
- The fear on Mosh'ogg Lords
is reduced
- Lowered the fireball damage of
Defias Pillagers
- Increased the cooldowns on the
heals of Kurzen Medicine Men
- The standard Disarm ability
that many creatures use now has a duration of 5 seconds instead
of 6 seconds.
- Sonic Burst now silences for 6
seconds instead of 10.
Bug Fixes
- An issue with spawn rates in
Forge Camp: Terror and Forge Camp: Wrath has been fixed.
- Fixed the position of one of
the Box of Mushrooms objects at Ango'rosh Stronghold for the
quest, "Stealing Back the Mushrooms".
- Fixed the position of a
mineral node in the Blade's Edge Mountains so that it is no
longer floating in the air.
- Fixed a problem with the
directions in the quest, "The Ultimate Bloodsport".
- Fixed a bug in the pet sheet
stamina mouseover tooltip that showed an incorrect health
increase value.
- Fixed an issue with aura
stacking and debuff cooldowns when reapplying a debuff after
being charmed.
- Fixed a bug in which Hunters
were able to use Readiness in conjunction with Freezing Trap on
two different targets.
- Fixed a bug in which Hunters
were able to disengage from combat using Feign Death during boss
encounters.
- Reverse cooldowns are
correctly refreshed when a buff is reapplied by another player.
Class Changes
Druids
- Barkskin: It is no longer
possible to cast this spell while Cycloned.
- Challenging Roar: The chance
for this ability to land successfully on its targets is now
increased by hit rating.
- Cure Poison and Abolish Poison
are now usable in Tree of Life Form.
- Cure Poison, Abolish Poison
and Remove Curse range increased to 40 yards.
- Entangling Roots: It is no
longer possible for multiple Druids to have Entangling Roots on
the same target. In addition, it will now always be removed
correctly if multiple Druids overwrite each other's Entangling
Roots.
- Entangling Roots: This ability
will no longer be overwritten when the new Entangling Roots
would do less damage.
- Feral Attack Power: Items that
granted bonus attack power in Cat, Bear, Dire Bear, and Moonkin
forms have been re-evaluated. In almost all cases, the attack
power on the item has been increased. This change corrects an
issue where feral weapon damage was not keeping up with other
classes in its rate of increase.
- Feral Charge: It is now
possible for the interrupt and root effects from this ability to
be resisted separately.
- Force of Nature: This ability
will no longer automatically break stealth on victims in its
casting area. Nearby stealthed characters may still be attacked
if they are too close to the summoned Treants.
- Growl: The chance for this
ability to land successfully on its target is now increased by
hit rating.
- Heart of the Wild: This talent
no longer provides 4/8/12/16/20% bonus Strength in Cat Form.
Instead it provides 2/4/6/8/10% bonus attack power.
- Hibernate: This spell will now
always be removed correctly if multiple Druids overwrite each
other's Hibernate.
- Intensity (Restoration)
increased to 10/20/30% mana regeneration.
- Natural Perfection
(Restoration) - Now also grants the Natural Perfection effect
after being critically hit, reducing all damage taken by 1/3/5%
for 8 seconds. Stacks up to 3 times.
- Natural Perfection: This
talent can now trigger while the Druid is sitting.
- Primal Fury: This talent will
now be learned correctly even if purchased while the Druid is
dead.
- Rebirth cooldown reduced to 20
minutes, from 30 minutes.
- Remove Curse is now usable in
Moonkin Form.
- Shapeshifting Spells: Some of
these spells were causing additional unintended threat. That
additional unintended threat has been removed.
- Soothe Animal: This spell now
properly consumes Nature's Swiftness.
- Tranquility now gains
additional benefit from spell damage and healing bonuses.
- Tree of Life: It is no longer
possible to have the bonus healing aura from this ability while
not actually in Tree of Life Form.
- If you are in a shapeshift
form and try to use an ability that may only be used in caster
form, you will leave the form and use that ability. This means
that you can shift from one form to another in one action. If
you don’t have mana to shift form, you will get an error message
and remain in your current form. This can be disabled with
/console autoUnshift 0
Hunters
- Aimed Shot (Marksmanship) now
reduces healing done to that target by 50% for 10 seconds, shot
time reduced by 0.5 seconds.
- Arcane Shot (Ranks 6 and
above) now dispel 1 Magic effect in addition to their normal
damage.
- Explosive Trap: The initial
damage dealt by this trap is now also increased by 10% of your
ranged attack power.
- Expose Weakness: The triggered
effect from this talent will no longer use up charges of
Misdirection.
- Immolation Trap: The total
damage dealt by this trap is now also increased by 10% of your
ranged attack power.
- Misdirection: This spell will
now always be removed correctly if multiple Hunters overwrite
each other's Misdirection.
- Misdirection: If a Hunter
attempts to use this ability on a target which already has an
active Misdirection, the spell will fail to apply due to a more
powerful spell already being in effect. This will not trigger
the cooldown or cost any mana.
- Readiness: This talent now
finishes the cooldown on Kill Command.
- Serpent Sting, Immolation Trap
and Explosive Trap all gain additional damage based on ranged
attack power.
- Serpent Sting: The total
damage dealt by this sting is now also increased by 10% of your
ranged attack power.
- Steady Shot: Tooltip clarified
to indicate base weapon damage is used in the damage
calculation.
- Trueshot Aura (Marksmanship)
no longer costs mana to cast and will last until cancelled.
- Wyvern Sting (Survival) is now
instant cast and has a maximum duration of 10 seconds in PvP.
- Wyvern Sting: This ability
will no longer be overwritten by lower ranks of Wyvern Sting.
Mages
- Arcane Intellect and Arcane
Brilliance mana costs reduced.
- Arcane Meditation (Arcane)
increased to 10/20/30% mana regeneration.
- Arcane Missiles: Players will
no longer get strange error messages when casting this spell at
evading targets. The spell will simply fail.
- Detect Magic removed. All
players may now see their target's beneficial effects at all
times.
- Evocation now regenerates 15%
of total mana every 2 seconds rather than increase Spirit based
regeneration.
- Fire Ward and Frost Ward now
gain additional benefit from spell damage bonuses. Base absorb
values of ranks 5 and 6 have been reduced.
- Ice Barrier now gains
additional benefit from spell damage bonuses. Base absorb values
of ranks 5 and 6 have been reduced.
- Ignite: This talent is no
lingered triggered by damage dealt by Molten Armor.
- Improved Fireball: The
reduction in damage coefficient caused by this talent has been
removed.
- Improved Frostbolt: The
reduction in damage coefficient caused by this talent has been
removed.
- Polymorph: It is no longer
possible to polymorph a player and have that player remain
mounted. In addition, it will now always be removed correctly if
multiple Mages overwrite each other's Polymorph.
- Portal Spells: Portal spells
to capital cities can no longer be cast in battlegrounds.
- Remove Curse range increased
to 40 yards.
- (NEW SPELL) Ritual of
Refreshment available on trainers at level 70.
- Spellsteal: It is no longer
possible via this spell to get two Forbearance debuffs at the
same time.
Paladins
- Blessing of Light: Lower ranks
of Flash of Light and Holy Light are now properly penalized when
used with this Blessing.
- Cleanse and Purify range
increased to 40 yards.
- Crusader Strike (Retribution)
cooldown reduced from 10 to 6 seconds.
- Divine Favor: When this
ability is cast immediately after a critical heal, it will no
longer be removed incorrectly.
- Exorcism mana cost reduced.
- Fanaticism (Retribution) now
also reduces threat caused by all actions by 6/12/18/24/30%.
- Hammer of Wrath mana cost
reduced.
- Holy Wrath mana cost reduced.
- Improved Seal of the Crusader
(Retribution) benefits folded into the base spell. This talent
now gives the benefits of the Sanctified Crusader talent
instead.
- Judgement of Light: The combat
log will now show the health gained from rank 5 of this ability
as Judgement of Light instead of Seal of Light.
- Judgement of Wisdom: It is no
longer possible for the mana energize effect to trigger off of
reapplication of the Judgement of Wisdom.
- Paladin seals no longer have a
low chance to be dispelled if you have 3 points in Sanctified
Seals.
- Precision (Protection) now
increases spell hit chance as well.
- Pursuit of Justice
(Retribution) is now 3 ranks and increases movement speed by
5/10/15% and also reduces the chance you'll be hit by spells by
1/2/3%.
- Righteous Defense: The chance
for this ability to land successfully on its targets is now
increased by hit rating.
- Sanctified Crusader
(Retribution) renamed Sanctified Seals, which now increases your
chance to critically hit with all spells and melee attacks by
1/2/3% and reduces the chance your Seals will be dispelled by
33/66/100%.
- Seal of Vengeance: The bonus
damage this ability dealt when the debuff is fully stacked on
the target was incorrectly too low. It is now increased.
- Spiritual Attunement: This
ability will now gain mana properly from Vampiric Embrace heals.
- Vengeance (Retribution)
duration increased from 15 to 30 seconds.
- Vindication (Retribution)
frequency and duration increased and now reduces all attributes
by 5/10/15%, not just Strength and Agility.
- Weapon Expertise (Protection)
renamed Combat Expertise, now increases expertise by 1/2/3/4/5
and total Stamina by 2/4/6/8/10%.
Priests
- Blessed Recovery: This talent
can now trigger while the Priest is sitting.
- Blessed Resilience: This
talent can now trigger while the Priest is sitting.
- Chastise (NEW) is now
available to Dwarf and Draenei priests at level 20. Chastise
causes Holy damage and incapacitates the target for 2 seconds.
- Circle of Healing: The base
amount of healing from this spell has been reduced along with
increasing the bonus it receives from bonus healing effects.
Characters with more than 1338 healing will see their Circle of
Healing heal for more than previous patches. Characters with
less than 1338 healing will see their Circle of Healing heal for
less.
- Cure Disease and Abolish
Disease range increased to 40 yards.
- Divine Spirit: It is no longer
possible for a target to simultaneously have Divine Spirit rank
5 and Prayer of Spirit Rank 1 icons showing at the same time.
- Elune's Grace (Night Elf)
effect changed to reduce chance to be hit by melee and ranged
attacks by 20% for 15 seconds. There is now only 1 rank of the
spell.
- Fear Ward is now available to
all priests at level 20. Duration reduced to 3 minutes, cooldown
increased to 3 minutes.
- Fixed a bug where the global
cooldown was triggered when shifting out of Shadowform.
- Focused Will (NEW Discipline
Talent) - After taking a critical hit you gain the Focused Will
effect, reducing all damage taken by 1/3/5% and increasing
healing effects on you by 4/7/10% for 8 seconds. Stacks up to 3
times.
- Holy Fire: The tooltip on rank
4 has been adjusted.
- Inner Focus will now properly
affect Lightwell Rank 4
- Inner Focus: This effect is
now properly consumed by casting Mind Soothe.
- Meditation (Discipline)
increased to 10/20/30% mana regeneration.
- Mind Soothe: This spell will
now consume Inner Focus.
- Mind Vision: Now consumes the
Inner Focus buff when cast.
- Pain Suppression (Discipline
Talent) is now usable on friendly targets, instantly reduces the
target's threat by 5%, reduces damage taken by 40% and its
cooldown has been reduced to 2 minutes.
- Prayer of Healing, Circle of
Healing and Holy Nova (healing effect) now gain additional
benefit from spell damage and healing bonuses.
- Prayer of Mending: This
ability will no longer be overwritten when the new Prayer of
Mending would do less healing.
- Power Word: Fortitude, Divine
Spirit, Prayer of Fortitude and Prayer of Spirit mana costs
reduced.
- Power Word: Shield now gains
additional benefit from spell damage and healing bonuses. Base
absorb values of ranks 10, 11 and 12 have been reduced.
- Shackle Undead: This spell
will now always be removed correctly if multiple Priests
overwrite each other's Shackle Undead.
- Shadow Word: Death: Resilience
no longer reduces the backlash damage from this spell.
- Starshards
(Night Elf) is no longer channeled, costs 0 mana, is now a Magic
effect, lasts 15 seconds, causes damage every 3 seconds and has
a 30 second cooldown.
- Starshards: The damage per
tick of this ability no longer changes during the duration of
the effect.
- If you are in Shadowform and
try to use an ability that my not be used in Shadowform, you
will leave Shadowform and use that ability. This can be disabled
with /console autoUnshift 0
- Silent resolve: This talent
now benefits the triggered buffs from Blessed Resilience,
Blessed Recovery, and Martyrdom.
Rogues
- All poisons will now enchant
the weapon for 1 hour, increased from 30 minutes.
- Blade Flurry: This ability now
works correctly in all cases with shielded targets.
- Blind is now a physical (no
longer a poison) attack. Reagent requirement removed. Now shares
the same diminish category as Cyclone and is now diminished in
PvE as well as PvP.
- Cheat Death (Subtlety) chance
to trigger increased to 33/66/100% and now also causes the rogue
to take 90% less damage for 3 seconds when the effect triggers.
This effect cannot occur more than once per minute.
- Cold Blood: Fixed an issue
where this buff was sometimes getting removed when an attack
missed.
- Dirty Deeds now also increases
special ability damage against enemies below 35% health.
- Dirty Deeds: This talent will
no longer interfere with getting the bonus damage from the Druid
ability Mangle on Rupture and Garrote.
- Fleet Footed (Assassination)
now increases movement speed by 8/15%.
- Hemorrhage: This ability now
does 125% of weapon damage.
- Kick: Interrupting a channeled
spell with this ability will now always properly prevent casting
spells from the same spell school for 5 sec.
- Precision: This talent now
also applies to ranged weapons.
- Remorseless Attacks: This
talent can no longer be triggered by the death of a rogue's
target dummy or other pet.
- Riposte is now subject to
diminishing returns in PvP.
- Rogue's Deadly Throw missile
speed increased significantly and snare duration increased
slightly.
- Ruthlessness now only affects
melee finishing moves. It no longer works with Deadly Throw.
- Sap: Multiple Saps placed by
multiple Rogues will now be handled correctly in all cases.
- Shadowstep (Subtlety) can now
be used at any time, not only while stealthed. Now increases the
damage and reduces the threat caused by the next damaging
ability. Cooldown increased to 30 seconds. Range changed to 25
yards.
- If you are in Stealth and try
to use an ability that may not be used while stealthed, you will
leave stealth and use that ability. This can be disabled with
/console autoUnshift 0
Shaman
- Chain Heal: The tooltips on ranks 1-3 have been adjusted.
- Chain Lightning cast time reduced to 2.0 (from 2.5), mana
costs reduced, benefit from spell damage reduced appropriately.
- Cure Poison and Cure Disease range increased to 40 yards.
- Earth Shield: This spell will now always be removed
correctly if multiple Shaman overwrite each other's Earth
Shield.
- Earth Shield: This ability will no longer be overwritten
when the new Earth Shield would do less healing.
- Earth Shock: Interrupting a channeled spell with this spell
will now always properly prevent casting spells from the same
spell school for 2 sec.
- Elemental Focus (Elemental) now reduces the mana cost of the
next 2 damage spells by 40%.
- Elemental Mastery: It is no longer possible to get two
consecutive guaranteed critical strikes from using this ability.
- Eye of the Storm: This talent can now trigger while the
Shaman is sitting.
- Frost Shock is no longer subject to diminishing returns.
- Grounding Totem: This totem is now destroyed upon
redirecting any spell to itself.
- Lightning Bolt cast time reduced to 2.5 (from 3.0 where
applicable), mana costs reduced, benefit from spell damage
reduced appropriately.
- Lightning Mastery (Elemental) cast time reduction reduced to
.1/.2/.3/.4/.5 seconds.
- Lightning Overload (Elemental) now has a 4/8/12/16/20%
chance to occur and the additional spell causes half damage and
no additional threat.
- Mana Spring Totem effect increased.
- Mental Quickness (Enhancement) now also increases spell
damage and healing equal to 10/20/30% of your attack power.
- Two-Handed Axes and Two-Handed Maces are now trainable by
all Shaman at the appropriate weapon masters. The Enhancement
talent has been replaced by Shamanistic Focus.
- Shamanistic Focus (New Enhancement Talent): After landing a
melee critical strike, you enter a Focused state. The Focused
state reduces the mana cost of your next Shock spell by 60%.
- Shamanistic Rage (Enhancement) now also reduces all damage
taken by 30% for the duration.
- Spirit Weapons (Enhancement) threat reduction increased to
30% from 15%.
- Rockbiter Weapon: For ranks 4, 5, 6, 7, and 8 the increased
damage resulting from this enchantment has been reduced slightly
to match the intended numbers given in the tooltip. Ranks 1, 2,
3, and 9 are unchanged.
- Water Shield: This spell no longer costs any mana to cast
and its duration has been shortened. At the end of its duration,
it now grants mana for any remaining globes. In addition, the
mana granted per globe has been substantially increased.
- Windfury Weapon: This enchantment can no longer be triggered
while you are disarmed.
Warlock
- Banish can no longer be cast on targets tapped by other
players or groups.
- Conflagrate: The Immolate debuff will now always be removed
correctly when this spell is cast.
- Drain Life and Siphon Life now reduce the amount healed when
the warlock is affected by healing reducing effects (e.g. Mortal
Strike, Wounding Poison).
- Hellfire: This spell will no longer cause enemy spells to
increase casting time or reduce channel time. It will also no
longer prevent flag captures in Battlegrounds.
- Nether Protection (Destruction) now has a new, more distinct
visual effect.
- Ritual of Souls now takes significantly less time to cast
and complete.
- Seed of Corruption detonation will now obey line of sight.
- Shadow Embrace: This talent's effect can no longer trigger
other effects.
- Shadow Ward: This spell now gains additional benefit from
spell damage bonuses. Base absorb value of rank 4 has been
reduced.
- Soul Siphon (Affliction) now increases damage by 2/4% and no
longer affects Drain Mana.
- Soul Siphon (Affliction): If a Warlock already has a
particular spell cast on a target, reapplying before its
duration ends will no longer grant an additional bonus.
- Unstable Affliction: The silence from this ability is now
subject to diminishing returns.
Warrior
- Blood Craze: This talent can now trigger while the Warrior
is sitting.
- Challenging Shout: The chance for this ability to land
successfully on its targets is now increased by hit rating.
- Charge will work more often when targets are up against
unpathable areas like walls and poles.
- Defiance (Protection) now also grants 2/4/6 weapon
expertise.
- Devastate (Protection) now combines the effects of Sunder
Armor into its effect. It is also now affected by all talents
and items that affect Sunder Armor.
- Disarm is now subject to diminishing returns in PvP.
- Enrage: This talent can now trigger while the Warrior is
sitting.
- Improved Berserker Stance (Fury) now also reduces all threat
caused while in Berserker Stance by 2/4/6/8/10%
- Improved Intercept and Weapon Mastery have swapped locations
in the talent trees.
- Intervene will no longer place you in combat.
- Hamstring now has a 10 second duration when used on PvP
targets.
- Mace Specialization (Arms) now has a reduced chance to occur
but generates 7 rage instead of 6.
- Pummel: Interrupting a channeled spell with this ability
will now always properly prevent casting spells from the same
spell school for 4 sec.
- Shield Bash: Interrupting a channeled spell with this
ability will now always properly prevent casting spells from the
same spell school for 6 sec.
- Shield Slam (Protection) now always tries to dispel one
Magic effect on the target.
- Sweeping Strikes and Deathwish have swapped locations in the
talent trees.
- Sweeping Strikes (Fury) now lasts 10 seconds and affects
your next 10 swings.
- Sweeping Strikes: This ability now works correctly in all
cases with shielded targets.
- Tactical Mastery: This talent also now grants greatly
increased threat from Mortal Strike and Bloodthirst when in
Defensive Stance.
- Taunt: The chance for this ability to land successfully on
its target is now increased by hit rating.
- Weapon Mastery (Arms) now reduces duration of Disarm effects
against you by 25/50% rather than giving you a 50% chance to
avoid or full immunity to Disarm effects.
- Whirlwind: This ability now strikes with both weapons when a
Warrior is dual-wielding.
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